When you put a red stone on top, turn off the red pistons on both sides of the pistons, and the pistons will always open
Put the summary of the bug you're having here
When I put a red stone on the piston, the red stone closed down, and the piston remained open until you destroyed the redstone.
(+)redstoneblock cannot closed
What I hope to happen is...
Will be closed
What actually happened is...
The piston will not be closed, and it will be closed if you break the redstone
Steps to Reproduce:
1.setblock piston
2 please see "bug step2.png"
3.open level
4.setblock redstone(screen)
5.false powered level
6.The piston is not closed
There is no loophole in the portable version
Environment
A piston that is not closed
Created Issue:
When you put a red stone on top, turn off the red pistons on both sides of the pistons, and the pistons will always open
Sum up your bug here
When I put a red stone on the piston, the red stone closed down, and the piston remained open until you destroyed the redstone.
What I hope to happen is...
Will be closed
What actually happened is...
The piston wil*l* not be closed, and it will be closed i*f* yo*u* break the redstone
1.setblock piston
2 please see "bug step2.png"
3.open level
4.setblock redstone(screen)
5.false powered level
6.The piston is not closed
There is no loophole in the portable version
__
Environment
Sum up your bug here
When I put a red stone on the piston, the red stone closed down, and the piston remained open until you destroyed the redstone.
What I hope to happen is...
Will be closed
What actually happened is...
The piston wil
*l*not be closed, and it will be closed i*f* yo*u*break the redstone1.setblock piston
2 please see "bug step2.png"
3.open level
4.setblock redstone(screen)
5.false powered level
6.The piston is not closed
There is no loophole in the portable version
__
Sum up your bug here
When I put a red stone on the piston, the red stone closed down, and the piston remained open until you destroyed the redstone.
What I hope to happen is...
Will be closed
What actually happened is...
The piston will not be closed, and it will be closed if you break the redstone
1.setblock piston
2 please see "bug step2.png"
3.open level
4.setblock redstone(screen)
5.false powered level
6.The piston is not closed
There is no loophole in the portable version
__
Sum up your bug hereWhen I put a red stone on the piston, the red stone closed down, and the piston remained open until you destroyed the redstone.
What I hope to happen is...
Will be closed
What actually happened is...
The piston will not be closed, and it will be closed if you break the redstone
1.setblock piston
2 please see "bug step2.png"
3.open level
4.setblock redstone(screen)
5.false powered level
6.The piston is not closed
There is no loophole in the portable version
__
Put the summary of the bug you're having here
When I put a red stone on the piston, the red stone closed down, and the piston remained open until you destroyed the redstone.
What I hope to happen is...
Will be closed
What actually happened is...
The piston will not be closed, and it will be closed if you break the redstone
1.setblock piston
2 please see "bug step2.png"
3.open level
4.setblock redstone(screen)
5.false powered level
6.The piston is not closed
There is no loophole in the portable version
__
Put the summary of the bug you're having here
When I put a red stone on the piston, the red stone closed down, and the piston remained open until you destroyed the redstone.
What I hope to happen is...
Will be closed
What actually happened is...
The piston will not be closed, and it will be closed if you break the redstone
1.setblock piston
2 please see "bug step2.png"
3.open level
4.setblock redstone(screen)
5.false powered level
6.The piston is not closed
There is no loophole in the portable version
__
Put the summary of the bug you're having here
When I put a red stone on the piston, the red stone closed down, and the piston remained open until you destroyed the redstone.
What I hope to happen is...
Will be closed
What actually happened is...
The piston will not be closed, and it will be closed if you break the redstone
Steps to Reproduce:
1.setblock piston
2 please see "bug step2.png"
3.open level
4.setblock redstone(screen)
5.false powered level
6.The piston is not closed
There is no loophole in the portable version
__
Put the summary of the bug you're having here
When I put a red stone on the piston, the red stone closed down, and the piston remained open until you destroyed the redstone.
What I hope to happen is...
Will be closed
What actually happened is...
The piston will not be closed, and it will be closed if you break the redstone
Steps to Reproduce:
1.setblock piston
2 please see "bug step2.png"
3.open level
4.setblock redstone(screen)
5.false powered level
6.The piston is not closed
There is no loophole in the portable version
__
Put the summary of the bug you're having here
When I put a red stone on the piston, the red stone closed down, and the piston remained open until you destroyed the redstone.
(+)redstoneblock cannot closed
What I hope to happen is...
Will be closed
What actually happened is...
The piston will not be closed, and it will be closed if you break the redstone
Steps to Reproduce:
1.setblock piston
2 please see "bug step2.png"
3.open level
4.setblock redstone(screen)
5.false powered level
6.The piston is not closed
There is no loophole in the portable version





