Redundant soundEvents entity.cod.ambient, entity.salmon.ambient, entity.puffer_fish.ambient, entity.tropical_fish.ambient
While fish mobs don't have idle sounds, at the same rate as regular ambient sounds, messages are printed into console such as:
Unable to play empty soundEvent: minecraft:entity.puffer_fish.ambient
Unable to play empty soundEvent: minecraft:entity.tropical_fish.ambient
Unable to play empty soundEvent: minecraft:entity.salmon.ambient
and
Unable to play empty soundEvent: minecraft:entity.cod.ambient
Created Issue:
Redundant soundEvents entity.cod.ambient, entity.salmon.ambient, entity.puffer_fish.ambient, entity.tropical_fish.ambient
While fish mobs don't have idle sounds, at the same rate as regular ambient sounds, messages are printed into console such as:
Unable to play empty soundEvent: minecraft:entity.puffer_fish.ambientUnable to play empty soundEvent: minecraft:entity.tropical_fish.ambientUnable to play empty soundEvent: minecraft:entity.salmon.ambientand
Unable to play empty soundEvent: minecraft:entity.cod.ambient
Added Labels: fish missing-sound
Intended, sounds will eventually be added.
They have already had sound effects at one point. Remember when the new resource pack was "released" on April 1st? With the resource pack active, fish sang. Thus, fish ambient sounds were added and then removed.