NoAI won't work with fallingSand
I placed a commandblock in a clock with this command:
/entitydata @e[type=FallingSand,score_LifeTime=10]
Unknown macro: {NoAI}
(LifeTime is just an objective what everyone get +1 point in every tick)
I hoped that will stop FallingSand from Falling but it didn't work.
Created Issue:
NoAI won't work with fallingSand
I placed a commandblock in a clock with this command:
/entitydata @e[type=FallingSand,score_LifeTime=10]
Unknown macro: {NoAI}(LifeTime is just an objective what everyone get +1 point in every tick)
I hoped that will stop FallingSand from Falling but it didn't work.
Added Assignee:
[Mojang] Searge (Michael Stoyke)
Falling sand entities do not have any AI
Ohh thanks