Fireballs explode before reaching target
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects when it hits something isn't always in-sync with the fireball's position.
/summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried. It seems to happen with any number depending on the distance it travels before hitting.
Environment
Windows 8.1, Java 1.8.0_25
Linked Issues
Created Issue:
Fireballs explode before reaching target
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects whether it's hit something doesn't always match where the fireball's position is.
Environment
Windows 8.1, Java 1.8.0_25
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects whether it's hit something doesn't always match where the fireball's position is.
/summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried, and depending on the distance of the target it won't always explode where you'd expect it to have 'hit'.
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects whether it's hit something
doesn't alwaysmatch where the fireball's position is./summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried, and depending on the distance of the target it won't always explode where you'd expect it to have 'hit'.
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects whether it's hit something isn't always in-sync with where the fireball's position is.
/summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried, and depending on the distance of the target it won't always explode where you'd expect it to have 'hit'.
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects whether it's hit something isn't always in-sync with where the fireball's position is.
/summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried
, and depending on the distance of the target it won't always explode where you'd expect it to have 'hit'.When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects whether it's hit something isn't always in-sync with where the fireball's position is.
/summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried. It seems to happen with any number depending on the distance it travels before hitting.
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects whe
therit's hit something isn't always in-sync with where the fireball's position is./summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried. It seems to happen with any number depending on the distance it travels before hitting.
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects when it's hit something isn't always in-sync with where the fireball's position is.
/summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried. It seems to happen with any number depending on the distance it travels before hitting.
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects when it
'shit something isn't always in-sync with where the fireball's position is./summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried. It seems to happen with any number depending on the distance it travels before hitting.
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects when it hits something isn't always in-sync with where the fireball's position is.
/summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried. It seems to happen with any number depending on the distance it travels before hitting.
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects when it hits something isn't always in-sync with
wherethe fireball's positionis./summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried. It seems to happen with any number depending on the distance it travels before hitting.
duplicates
Marked this one as dupe of MC-92175 since that contains more information.