Launcher Crashes after game has closed.
When The Log-Output is enabled in the Launcher and the game exits once, Or most of teh time twice, ** The launcher stops working on my machine.
The only error log I could find was just the one in event viewer:
Faulting application name: Minecraft.exe, version: 1.0.1.0, time stamp: 0x5af1959b Faulting module name: libcef.dll, version: 3.2840.1511.0, time stamp: 0x5814380c Exception code: 0xc0000005 Fault offset: 0x0037715d Faulting process id: 0x1700 Faulting application start time: 0x01d408ebc345e137 Faulting application path: C:\Program Files (x86)\Minecraft\Minecraft.exe Faulting module path: C:\Program Files (x86)\Minecraft\game\libcef.dll Report Id: bdddb88c-a72b-459e-995c-0dc4895b8574 Faulting package full name: Faulting package-relative application ID:
Environment
System
- Windows 10 Pro x64 (Version 1709; Build 16299.492)
- CPU Intel(R) Core(TM) i7-3770 CPU @ 3.40 GHz 4.10 GHz
- Memory 16Gb 1300Mhz DDR3 (Matched)
- GPU: Galax (Nvidia) GTX 1080 HOF
- VRAM: 8Gb
Launcher
- Log Output is ON
- Keep the Launcher open is ON
Game
- Using Bundled JVM
- Version: "Latest Release"
- (Also Effects my other versions, such as Optifine)
- Args: -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=64M
Linked Issues
Created Issue:
Launcher Crashes after game has closed.
When The Log-Output is enabled in the Launcher and the game exits once, Or most of teh time twice, ** The launcher stops working on my machine.
The only error log I could find was just the one in event viewer:
Faulting application name: Minecraft.exe, version: 1.0.1.0, time stamp: 0x5af1959b Faulting module name: libcef.dll, version: 3.2840.1511.0, time stamp: 0x5814380c Exception code: 0xc0000005 Fault offset: 0x0037715d Faulting process id: 0x1700 Faulting application start time: 0x01d408ebc345e137 Faulting application path: C:\Program Files (x86)\Minecraft\Minecraft.exe Faulting module path: C:\Program Files (x86)\Minecraft\game\libcef.dll Report Id: bdddb88c-a72b-459e-995c-0dc4895b8574 Faulting package full name: Faulting package-relative application ID:Environment
System
- Windows 10 Pro x64 (Version 1709; Build 16299.492)
- CPU Intel(R) Core(TM) i7-3770 CPU @ 3.40 GHz 4.10 GHz
- Memory 16Gb 1300Mhz DDR3 (Matched)
- GPU: Galax (Nvidia) GTX 1080 HOF
- VRAM: 8Gb
Launcher
- Log Output is ON
- Keep the Launcher open is ON
Game
- Using Bundled JVM
- Version: "Latest Release"
- (Also Effects my other versions, such as Optifine)
- Args: -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=64M
Added Linked Issues:
duplicates
I may be seeing the same issue. On the just-released latest launcher 2.1.1144. I'm on mac, so a crash looks a little different than the attached video. But I do have "keep launcher open while game runs" and "open output log" set to yes. Here is the Apple "Problem Report" dump
https://pastebin.com/L6F9UZps