Warden's Right Arm and Head instantly resets its animation timeline when digging.
How the problem starts is when the warden is when it fully digs underground, 2 bones (Right Arm and Head) instantly stop the animation. This is similar to bug report MCPE-154544 with emerging, this one is happening with digging.
Cause? : it could be that in the animation file, the last frames of right_arm and head are smooth and not linear for their position and rotation. setting that to linear should fix that bug. (take a look at the attachment's selected frames)
- Unresolved
JujuStyle7- 8
- 4
- Confirmed
- 790879
- Creative
- Multiple
- Windows 11 GE76 Raider
- animation
1.19.80.22 Preview - 1.19.81 Hotfix
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Created Issue:
Warden's Right Arm and Head instantly resets its animation timeline when digging.
How the problem starts is when the warden is when it fully digs underground, 2 bones (Right Arm and Head) instantly stop the animation. This is similar to bug report
MCPE-154544with emerging, this one is happening with digging.Cause? : it could be that in the animation file, the last frames of right_arm and head are smooth and not linear for their position and rotation. setting that to linear should fix that bug. (take a look at the attachment's selected frames)
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 11 GE76 Raider
- 1.19.0.31 Preview

Please Fix Warden's animation to match up with java.