Tnt invisibility
Im trying to make TNT be on a fuse for forever until i turn off a repeating command block, using this command: /entitydata @e[type=PrimedTnt]
{Fuse:25}But whenever i summon or light tnt, they instantly disappear. If i turn off the command block, the tnt will explode in the amount of ticks specified in the fuse.
Linked Issues
Created Issue:
Tnt invisibility
Im trying to make TNT be on a fuse for forever until i turn off a repeating command block, using this command: /entitydata @e[type=PrimedTnt]
{Fuse:25}But whenever i summon or light tnt, they instantly disappear. If i turn off the command block, the tnt will explode in the amount of ticks specified in the fuse.
Environment
TNT becomes INVISIBLE, the game thinks its not there, but when trying to place a block, it denies you from placing it, instantly getting rid of the block. You can kill the TNT using commands.
TNT becomes INVISIBLE, the game thinks its not there, but when trying to place a block, it denies you from placing it, instantly getting rid of the block. You can kill the TNT using commands.
duplicates