Ugly Bryce terrain generation (generation of stone above ground)
The Bug
The terrain generation in the Mesa Bryce biome has a lot of stone and coal above ground, spoiling the look of the biome. Generation was fine up to 1.9.4. This is caused by the change made in 16w20a that hardened clay and stained clay no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
Steps to reproduce:
In versions 1.9.4 and 16w20a respectively:
Generate new creative world, seed 4031384495743822299
/tp @p 925 110 -200 140 19
Screenshots for newly generated worlds attached.
Fix from [Mod] Neko: (Based off of Minecraft 1.10, MCP 9.30)
public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) { for (int j1 = 255; j1 >= 0; --j1) { //i1 is sea level //was previously "else if (i1 < 15)" else if ((i1 < 15 && !this.brycePillars) || this.brycePillars) { } } }
This fix will let Mesa Bryce generate like it did in 1.7-1.9.4 while regular Mesa's will only generate 15 blocks deep if above sea level.
Environment
Windows 8.0, Java 1.8.0_25 64bit
Linked Issues
is duplicated by1
Created Issue:
ugly Bryce terrain generation
The terrain generation in the Mesa Bryce biome has a lot of stone and coal above ground, spoiling the look of the biome. Generation was fine up to 1.9.4.
To reproduce:
In versions 1.9.4 and 16w20a respectively:
Generate new creative world, seed 4031384495743822299
/tp 925 110 -200
look NW (149.0, 19.0)Screenshots for newly generated worlds attached.
Environment
Minecraft 16w20a/vanilla/snapshot
Windows 8.0, Java 1.8.0_25 64bit
is duplicated by
ugly Bryce terrain generationUgly Bryce terrain generation (generation of stone above ground)
The terrain generation in the Mesa Bryce biome has a lot of stone and coal above ground, spoiling the look of the biome. Generation was fine up to 1.9.4.
To reproduce:
In versions 1.9.4 and 16w20a respectively:
Generate new creative world, seed 4031384495743822299
/tp @P 925 110 -200
look NW (149.0, 19.0)Screenshots for newly generated worlds attached.
The terrain generation in the Mesa Bryce biome has a lot of stone and coal above ground, spoiling the look of the biome. Generation was fine up to 1.9.4.
To reproduce:
In versions 1.9.4 and 16w20a respectively:
Generate new creative world, seed 4031384495743822299
/tp @P925 110 -200
look NW (149.0, 19.0)Screenshots for newly generated worlds attached.
The terrain generation in the Mesa Bryce biome has a lot of stone and coal above ground, spoiling the look of the biome. Generation was fine up to 1.9.4.
To reproduce:
In versions 1.9.4 and 16w20a respectively:
Generate new creative world, seed 4031384495743822299
/tp @p 925 110 -200
look NW (149.0, 19.0)Screenshots for newly generated worlds attached.
Minecraft 16w20a/vanilla/snapshot
Windows 8.0, Java 1.8.0_25 64bitWindows 8.0, Java 1.8.0_25 64bit
The terrain generation in the Mesa Bryce biome has a lot of stone and coal above ground, spoiling the look of the biome. Generation was fine up to 1.9.4.
To reproduce:
In versions 1.9.4 and 16w20a respectively:
Generate new creative world, seed 4031384495743822299
/tp @p 925 110 -200
look NW (149.0, 19.0)Screenshots for newly generated worlds attached.
The Bug
The terrain generation in the Mesa Bryce biome has a lot of stone and coal above ground, spoiling the look of the biome. Generation was fine up to 1.9.4. This is caused by the change made in 16w20a that hardened clay and stained clay no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.Steps to reproduce:
In versions 1.9.4 and 16w20a respectively:
Generate new creative world, seed 4031384495743822299
/tp @p 925 110 -200 140 19Screenshots for newly generated worlds attached.
The Bug
The terrain generation in the Mesa Bryce biome has a lot of stone and coal above ground, spoiling the look of the biome. Generation was fine up to 1.9.4. This is caused by the change made in 16w20a that hardened clay and stained clay no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.Steps to reproduce:
In versions 1.9.4 and 16w20a respectively:
Generate new creative world, seed 4031384495743822299
/tp @p 925 110 -200 140 19
Screenshots for newly generated worlds attached.The Bug
The terrain generation in the Mesa Bryce biome has a lot of stone and coal above ground, spoiling the look of the biome. Generation was fine up to 1.9.4. This is caused by the change made in 16w20a that hardened clay and stained clay no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.Steps to reproduce:
In versions 1.9.4 and 16w20a respectively:
Generate new creative world, seed 4031384495743822299
/tp @p 925 110 -200 140 19
Screenshots for newly generated worlds attached.Fix from [Mod] Neko: (Based off of Minecraft 1.10, MCP 9.30)
BiomeMesa.javapublic void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) { for (int j1 = 255; j1 >= 0; --j1) { //i1 is sea level //was previously "else if (i1 < 15)" else if ((i1 < 15 && !this.brycePillars) || this.brycePillars) { } } }This fix will let Mesa Bryce generate like it did in 1.7-1.9.4 while regular Mesa's will only generate 15 blocks deep if above sea level.


Corrected teleport command in description.
Updated affected versions.
Fixed according to Neko's suggestion