Player auto-jumps in a specific block setup even when auto-jump is turned OFF
Can't explain with words, see attachment for video demonstration.
Bedrock is also affected, posted a separate issue for it.
Other Java versions might be affected.
100% reproduction rate.
Environment
Windows 10 Pro
Java 1.8.0_151 64bit
Linked Issues
Created Issue:
Player auto-jumps in a specific block setup even when auto-jump is turned OFF
Can't explain with words, see attachment for video demonstration.
Bedrock is also affected.
Other Java versions might be affected.
100% reproduction rate.
Environment
Windows 10 Pro
Java 1.8.0_151 64bit
Can't explain with words, see attachment for video demonstration.
Bedrock is also affected, posted a separate issue for it.
Other Java versions might be affected.
100% reproduction rate.
Can't explain with words, see attachment for video demonstration.
Bedrock is also affected, posted a separate issue for it.
Other Java versions might be affected. Will update.
100% reproduction rate.
Can't explain with words, see attachment for video demonstration.
Bedrock is also affected, posted a separate issue for it.
Other Java versions might be affected.
Will update.100% reproduction rate.
duplicates
I'm still able to reproduce while holding W; however, it doesn't seem to automatically happen anymore with the setup in the second picture (probably because of the slower character movement). However, a setup where the water is closer does still have it work:
Additionally, this setup triggers it when walking (similar to the one from MC-121610):
Curiously, walking forward into these and then releasing all buttons also triggers it... This is a separate issue (actually 2) although also closely related.
I'm also still able to reproduce MC-8959.


This is the same behavior as MC-44560/MC-8959, but this setup is pretty different from either of those. Would you say it's the same as one of them?
Seems like it. Didn't know the bug has been around for so long... I'm gonna keep this open for the sake of visibility.