Lag peaks when passing a chunk in ancient worlds
The following problem I found in version 1.14.4 is the following:
When updating a world from 1.12.2 to 1.14.4 a type of delay is generated when crossing a chunk to another according to the rendering distance, the smaller the greater the peaks.
In the following video you can see how they are generated, I hope this problem is solved for future versions.
(The problem is also presented in snapshot versions 1.15)
Environment
Windows 10 operating system, java version 1.8.0_171.
Also in current versions. java 8 221.
Linked Issues
Created Issue:
Lag peaks when passing a chunk in ancient worlds
The following problem I found in version 1.14.4 is the following:
When updating a world from 1.12.2 to 1.14.4 a type of delay is generated when crossing a chunk to another according to the rendering distance, the smaller the greater the peaks.
In the following video you can see how they are generated, I hope this problem is solved for future versions.
(The problem is also presented in snapshot versions 1.15)
Environment
Windows 10 operating system, java version 1.8.0_171.
Also in current versions. java 8 221.
duplicates
Thank you for your report!
We're actually already tracking this issue in
MC-158672, so I resolved and linked this ticket as a duplicate.However, that ticket has already been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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