Summoning invisible entity cause them to render one frame
So, when you summon an entity with the potion effect: invisibility, they are visible for the first frame. This is really annoying when you try to summon instant exploding creeper on people just for the custom explosion radius and you don't want the player to see the creeper.



Environment
I'm running windows10 with java 64bit but i don't see this impacting this behavior
Created Issue:
Summoning invisible entity cause them to render one frame
So, when you summon an entity with the potion effect: invisibility, they are visible for the first frame. This is really annoying when you try to summon instant exploding creeper on people just for the custom explosion radius and you don't want the player to see the creeper.
Environment
I'm running windows10 with java 64bit but i don't see this impacting this behavior
Thank you for your report!
We're actually already tracking this issue in MC-88181, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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