Villages appear glitched at high distances
So I was testing around today on my world and went to go far out in the world,
I went 1,073,741,824 blocks out and found that a village only generated a fountain and sometimes just the tree.
If I go in a village less than 1,073,741,824 blocks, then the village fully generates, this is causes by the 32 bit integer limit overflow and the numbers go into the negative and that prevents the whole village from generating and only generates the tree or fountain.
I notice this happens at half of the 32 bit integer limit at 2^30 blocks out instead of 2^31 blocks out
Iron golems and villagers seem to generate normally.
Created Issue:
Villages appear glitched at high distances
So a Youtuber called antvenom removed the worldborder and teleported to a very high distance and the village just generated a well and the homes didn't generate.
Sometimes the village well can generate Underground and that doesn't normally happen near spawn.
This issue could by causes by precision lose or something or maybe an integer overflow occurred.
The image of the village underground is at 1.073 billion blocks out
So
a Youtuber called antvenom removed the worldborder and teleported to a very high distance and the village just generated a well and the homes didn't generate.
Sometimes thevillagewell cangenerateUnderground and that doesn't normally happen near spawn.
This issue could by causes by precision lose or something or maybe an integer overflow occurred.
The image of the village underground is at 1.073 billionblocks outSo I was testing around today on my world and went to go far out in the world,
I went 1,073,741,824 blocks out and found that a village only generated a fountain and sometimes just the tree.
If I go in a village less than 1,073,741,824 blocks, then the village fully generates, this is causes by the 32 bit integer limit overflow and the numbers go into the negative and that prevents the whole village from generating and only generates the tree or fountain.
I notice this happens at half of the 32 bit integer limit at 2^30 blocks out instead of 2^31 blocks out
Iron golems and villagers seem to generate normally.






Invalid. The game is modified.
...don't do that please, just because someone did something in a Youtube video doesn't make it a valid bug report. Please reproduce it yourself and then open a report with exact reproduction steps.
But as already said, removing the world border like in the video is Invalid - the world border is set at 30 million for a reason.
Can still reproduce.
Description rewritten, reproduced it myself and it works, version 1.16.3
Added these images I taken of the bug