Gold Pressure Plate misses block 17 when added to plate
Using gold pressure plate as a counter. I dropped blocks on the pressure plate to see if counter functions correctly in accordance with table at http://www.minecraftwiki.net/wiki/Gold_pressure_plate. Here are the results:
Signal Blocks Confirmed in table
Strength Dropped
0 1 to 4 Yes
1 5 to 8 Yes
2 9 to 12 Yes
3 13 to 17 NO
4 18 to 21 NO
5 22 to 25 NO
6 etc
I was trying to set up a 20 minute daytimer using blocks that were dropped into a water sluice using sections of ice floors and signs so that the blocks travel time from start to end was 1 minute. At its arrival the block triggered a trip wire that caused a dropper to cause the next block to travel the sluice. The block triggering onto the trip wire then fell on to the gold pressure plate which was configured to avoid blocks escaping from the plate. All this worked except the count anomaly described above.
I then set up a simple experiment where I dropped blocks onto the pressure plate and watched how the signal changed incrementally with the number of blocks on the plate. This experiment confirmed the results shown in the table above.
As you can see, the critical signal increment from 20 to 21 blocks for the 20 minute day timer doesn't work. Twenty-one blocks does not cause the signal to increment. 22 blocks do.
I did not test the other increments to see if there was only this error.
(later)
I just tested for the 15 intensities off the gold pressure plate. Here are the results:
Signal Strength 1 is for 4 blocks (1 to 4)
Signal Strength 2 is for 4 blocks (5 to 8)
Signal Strength 3 is for 4 blocks (9 to 12)
Signal Strength 4 is for 5 blocks (13 to 17) !!!
Signal Strength 5 is for 4 blocks (18 to 21)
Signal Strength 6 is for 4 blocks (22 to 25)
Signal Strength 7 is for 4 blocks (26 to 29)
Signal Strength 8 is for 5 blocks (30 to 34) !!!
Signal Strength 9 is for 4 blocks (35 to 38)
Signal Strength 10 is for 4 blocks (39 to 42)
Signal Strength 11 is for 4 blocks (43 to 46)
Signal Strength 12 is for 5 blocks (47 to 51) !!!
Signal Strength 13 is for 4 blocks (52 to 55)
Signal Strength 14 is for 4 blocks (56 to 59)
Signal Strength 15 is for blocks 60 and up
Thus the error repeats itself at Strengths 4, 8, and 12. In these Strengths, it takes an additional block over the 4 shown in the table on the wiki referenced above to roll over into the next Strength.
Hope this helps...
Environment
Windows 7 Home Premium, SP 1
HP e9220y computer with AMD Phenom II X4 910 processor, 2.60 Ghz, 8 GB RAM
Java 7.25 (64-bit)
NVIDIA GeForce GTX 560 Ti
Created Issue:
Gold Pressure Plate misses block 17 when added to plate
Using gold pressure plate as a counter. I dropped blocks on the pressure plate to see if counter functions correctly in accordance with table at http://www.minecraftwiki.net/wiki/Gold_pressure_plate. Here are the results:
Signal Blocks Confirmed in table
Strength Dropped
0 1 to 4 Yes
1 5 to 8 Yes
2 9 to 12 Yes
3 13 to 17 NO
4 18 to 21 NO
5 22 to 25 NO
6 etcI was trying to set up a 20 minute daytimer using blocks that were dropped into a water sluice using sections of ice floors and signs so that the blocks travel time from start to end was 1 minute. At its arrival the block triggered a trip wire that caused a dropper to cause the next block to travel the sluice. The block triggering onto the trip wire then fell on to the gold pressure plate which was configured to avoid blocks escaping from the plate. All this worked except the count anomaly described above.
I then set up a simple experiment where I dropped blocks onto the pressure plate and watched how the signal changed incrementally with the number of blocks on the plate. This experiment confirmed the results shown in the table above.
As you can see, the critical signal increment from 20 to 21 blocks for the 20 minute day timer doesn't work. Twenty-one blocks does not cause the signal to increment. 22 blocks do.
I did not test the other increments to see if there was only this error.
Environment
Windows 7 Home Premium, SP 1
HP e9220y computer with AMD Phenom II X4 910 processor, 2.60 Ghz, 8 GB RAM
Java 7.25 (64-bit)
NVIDIA GeForce GTX 560 Ti
- Unresolved
- Open
- Unconfirmed
- Creative
- Counting Gold Pressureplate Weighted
- 1.6.2
Using gold pressure plate as a counter. I dropped blocks on the pressure plate to see if counter functions correctly in accordance with table at http://www.minecraftwiki.net/wiki/Gold_pressure_plate. Here are the results:
Signal Blocks Confirmed in table
Strength Dropped
0 1 to 4 Yes
1 5 to 8 Yes
2 9 to 12 Yes
3 13 to 17 NO
4 18 to 21 NO
5 22 to 25 NO
6 etcI was trying to set up a 20 minute daytimer using blocks that were dropped into a water sluice using sections of ice floors and signs so that the blocks travel time from start to end was 1 minute. At its arrival the block triggered a trip wire that caused a dropper to cause the next block to travel the sluice. The block triggering onto the trip wire then fell on to the gold pressure plate which was configured to avoid blocks escaping from the plate. All this worked except the count anomaly described above.
I then set up a simple experiment where I dropped blocks onto the pressure plate and watched how the signal changed incrementally with the number of blocks on the plate. This experiment confirmed the results shown in the table above.
As you can see, the critical signal increment from 20 to 21 blocks for the 20 minute day timer doesn't work. Twenty-one blocks does not cause the signal to increment. 22 blocks do.
I did not test the other increments to see if there was only this error.
(later)
I just tested for the 15 intensities off the gold pressure plate. Here are the results:
Intensity 1 is for 4 blocks (1 to 4)
Intensity 2 is for 4 blocks (5 to 8)
Intensity 3 is for 4 blocks (9 to 12)
Intensity 4 is for 5 blocks (13 to 17) !!!
Intensity 5 is for 4 blocks (18 to 21)
Intensity 6 is for 4 blocks (22 to 25)
Intensity 7 is for 4 blocks (26 to 29)
Intensity 8 is for 5 blocks (30 to 34) !!!
Intensity 9 is for 4 blocks (35 to 38)
Intensity 10 is for 4 blocks (39 to 42)
Intensity 11 is for 4 blocks (43 to 46)
Intensity 12 is for 5 blocks (47 to 51) !!!
Intensity 13 is for 4 blocks (52 to 55)
Intensity 14 is for 4 blocks (56 to 59)
Intensity 15 is for blocks 60 and upThus the error repeats itself at Intensities 4, 8, and 12. At these intensities, it takes an additional block over the 4 shown in the table on the wiki referenced above to roll over into the next intensity.
Hope this helps...
Using gold pressure plate as a counter. I dropped blocks on the pressure plate to see if counter functions correctly in accordance with table at http://www.minecraftwiki.net/wiki/Gold_pressure_plate. Here are the results:
Signal Blocks Confirmed in table
Strength Dropped
0 1 to 4 Yes
1 5 to 8 Yes
2 9 to 12 Yes
3 13 to 17 NO
4 18 to 21 NO
5 22 to 25 NO
6 etcI was trying to set up a 20 minute daytimer using blocks that were dropped into a water sluice using sections of ice floors and signs so that the blocks travel time from start to end was 1 minute. At its arrival the block triggered a trip wire that caused a dropper to cause the next block to travel the sluice. The block triggering onto the trip wire then fell on to the gold pressure plate which was configured to avoid blocks escaping from the plate. All this worked except the count anomaly described above.
I then set up a simple experiment where I dropped blocks onto the pressure plate and watched how the signal changed incrementally with the number of blocks on the plate. This experiment confirmed the results shown in the table above.
As you can see, the critical signal increment from 20 to 21 blocks for the 20 minute day timer doesn't work. Twenty-one blocks does not cause the signal to increment. 22 blocks do.
I did not test the other increments to see if there was only this error.
(later)
I just tested for the 15 intensities off the gold pressure plate. Here are the results:
Intensity1 is for 4 blocks (1 to 4)
Intensity2 is for 4 blocks (5 to 8)
Intensity3 is for 4 blocks (9 to 12)
Intensity4 is for 5 blocks (13 to 17) !!!
Intensity5 is for 4 blocks (18 to 21)
Intensity6 is for 4 blocks (22 to 25)
Intensity7 is for 4 blocks (26 to 29)
Intensity8 is for 5 blocks (30 to 34) !!!
Intensity9 is for 4 blocks (35 to 38)
Intensity10 is for 4 blocks (39 to 42)
Intensity11 is for 4 blocks (43 to 46)
Intensity12 is for 5 blocks (47 to 51) !!!
Intensity13 is for 4 blocks (52 to 55)
Intensity14 is for 4 blocks (56 to 59)
Intensity15 is for blocks 60 and upThus the error repeats itself at
Intensities 4, 8, and 12. At theseintensities, it takes an additional block over the 4 shown in the table on the wiki referenced above to roll over into the next intensity.Hope this helps...
Using gold pressure plate as a counter. I dropped blocks on the pressure plate to see if counter functions correctly in accordance with table at http://www.minecraftwiki.net/wiki/Gold_pressure_plate. Here are the results:
Signal Blocks Confirmed in table
Strength Dropped
0 1 to 4 Yes
1 5 to 8 Yes
2 9 to 12 Yes
3 13 to 17 NO
4 18 to 21 NO
5 22 to 25 NO
6 etcI was trying to set up a 20 minute daytimer using blocks that were dropped into a water sluice using sections of ice floors and signs so that the blocks travel time from start to end was 1 minute. At its arrival the block triggered a trip wire that caused a dropper to cause the next block to travel the sluice. The block triggering onto the trip wire then fell on to the gold pressure plate which was configured to avoid blocks escaping from the plate. All this worked except the count anomaly described above.
I then set up a simple experiment where I dropped blocks onto the pressure plate and watched how the signal changed incrementally with the number of blocks on the plate. This experiment confirmed the results shown in the table above.
As you can see, the critical signal increment from 20 to 21 blocks for the 20 minute day timer doesn't work. Twenty-one blocks does not cause the signal to increment. 22 blocks do.
I did not test the other increments to see if there was only this error.
(later)
I just tested for the 15 intensities off the gold pressure plate. Here are the results:
Signal Strength 1 is for 4 blocks (1 to 4)
Signal Strength 2 is for 4 blocks (5 to 8)
Signal Strength 3 is for 4 blocks (9 to 12)
Signal Strength 4 is for 5 blocks (13 to 17) !!!
Signal Strength 5 is for 4 blocks (18 to 21)
Signal Strength 6 is for 4 blocks (22 to 25)
Signal Strength 7 is for 4 blocks (26 to 29)
Signal Strength 8 is for 5 blocks (30 to 34) !!!
Signal Strength 9 is for 4 blocks (35 to 38)
Signal Strength 10 is for 4 blocks (39 to 42)
Signal Strength 11 is for 4 blocks (43 to 46)
Signal Strength 12 is for 5 blocks (47 to 51) !!!
Signal Strength 13 is for 4 blocks (52 to 55)
Signal Strength 14 is for 4 blocks (56 to 59)
Signal Strength 15 is for blocks 60 and upThus the error repeats itself at strengths 4, 8, and 12. At these strengths, it takes an additional block over the 4 shown in the table on the wiki referenced above to roll over into the next intensity.
Hope this helps...
Using gold pressure plate as a counter. I dropped blocks on the pressure plate to see if counter functions correctly in accordance with table at http://www.minecraftwiki.net/wiki/Gold_pressure_plate. Here are the results:
Signal Blocks Confirmed in table
Strength Dropped
0 1 to 4 Yes
1 5 to 8 Yes
2 9 to 12 Yes
3 13 to 17 NO
4 18 to 21 NO
5 22 to 25 NO
6 etcI was trying to set up a 20 minute daytimer using blocks that were dropped into a water sluice using sections of ice floors and signs so that the blocks travel time from start to end was 1 minute. At its arrival the block triggered a trip wire that caused a dropper to cause the next block to travel the sluice. The block triggering onto the trip wire then fell on to the gold pressure plate which was configured to avoid blocks escaping from the plate. All this worked except the count anomaly described above.
I then set up a simple experiment where I dropped blocks onto the pressure plate and watched how the signal changed incrementally with the number of blocks on the plate. This experiment confirmed the results shown in the table above.
As you can see, the critical signal increment from 20 to 21 blocks for the 20 minute day timer doesn't work. Twenty-one blocks does not cause the signal to increment. 22 blocks do.
I did not test the other increments to see if there was only this error.
(later)
I just tested for the 15 intensities off the gold pressure plate. Here are the results:
Signal Strength 1 is for 4 blocks (1 to 4)
Signal Strength 2 is for 4 blocks (5 to 8)
Signal Strength 3 is for 4 blocks (9 to 12)
Signal Strength 4 is for 5 blocks (13 to 17) !!!
Signal Strength 5 is for 4 blocks (18 to 21)
Signal Strength 6 is for 4 blocks (22 to 25)
Signal Strength 7 is for 4 blocks (26 to 29)
Signal Strength 8 is for 5 blocks (30 to 34) !!!
Signal Strength 9 is for 4 blocks (35 to 38)
Signal Strength 10 is for 4 blocks (39 to 42)
Signal Strength 11 is for 4 blocks (43 to 46)
Signal Strength 12 is for 5 blocks (47 to 51) !!!
Signal Strength 13 is for 4 blocks (52 to 55)
Signal Strength 14 is for 4 blocks (56 to 59)
Signal Strength 15 is for blocks 60 and upThus the error repeats itself at
strengths 4, 8, and 12.Atthesestrengths, it takes an additional block over the 4 shown in the table on the wiki referenced above to roll over into the nextintensity.Hope this helps...
Using gold pressure plate as a counter. I dropped blocks on the pressure plate to see if counter functions correctly in accordance with table at http://www.minecraftwiki.net/wiki/Gold_pressure_plate. Here are the results:
Signal Blocks Confirmed in table
Strength Dropped
0 1 to 4 Yes
1 5 to 8 Yes
2 9 to 12 Yes
3 13 to 17 NO
4 18 to 21 NO
5 22 to 25 NO
6 etcI was trying to set up a 20 minute daytimer using blocks that were dropped into a water sluice using sections of ice floors and signs so that the blocks travel time from start to end was 1 minute. At its arrival the block triggered a trip wire that caused a dropper to cause the next block to travel the sluice. The block triggering onto the trip wire then fell on to the gold pressure plate which was configured to avoid blocks escaping from the plate. All this worked except the count anomaly described above.
I then set up a simple experiment where I dropped blocks onto the pressure plate and watched how the signal changed incrementally with the number of blocks on the plate. This experiment confirmed the results shown in the table above.
As you can see, the critical signal increment from 20 to 21 blocks for the 20 minute day timer doesn't work. Twenty-one blocks does not cause the signal to increment. 22 blocks do.
I did not test the other increments to see if there was only this error.
(later)
I just tested for the 15 intensities off the gold pressure plate. Here are the results:
Signal Strength 1 is for 4 blocks (1 to 4)
Signal Strength 2 is for 4 blocks (5 to 8)
Signal Strength 3 is for 4 blocks (9 to 12)
Signal Strength 4 is for 5 blocks (13 to 17) !!!
Signal Strength 5 is for 4 blocks (18 to 21)
Signal Strength 6 is for 4 blocks (22 to 25)
Signal Strength 7 is for 4 blocks (26 to 29)
Signal Strength 8 is for 5 blocks (30 to 34) !!!
Signal Strength 9 is for 4 blocks (35 to 38)
Signal Strength 10 is for 4 blocks (39 to 42)
Signal Strength 11 is for 4 blocks (43 to 46)
Signal Strength 12 is for 5 blocks (47 to 51) !!!
Signal Strength 13 is for 4 blocks (52 to 55)
Signal Strength 14 is for 4 blocks (56 to 59)
Signal Strength 15 is for blocks 60 and upThus the error repeats itself at Strengths 4, 8, and 12. In these Strengths, it takes an additional block over the 4 shown in the table on the wiki referenced above to roll over into the next Strength.
Hope this helps...
Is this still a concern in the current Minecraft version 1.7.2 / Launcher version 1.3.4 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Weighted pressure plates no longer count the amount of items per entity, but the amount of all entities.