Summoning nested maps in Item Frames, break after a few ticks
So using this command to summon the item frame entity, the frame will break after a few ticks and drop both the map and the frame:
/summon ItemFrame -341.5 40.5 54.0625 {Dir: 2,ItemRotation: 0,UUIDLeast: -6355058472266073170L,Motion: [0.0,0.0,0.0],OnGround: 0,UUIDMost: 6163092491921212222L,TileY: 40,Dimension: 0,TileX: -342,Air: 300,TileZ: 53,Direction: 0,id: ItemFrame,Pos: [-341.5,40.5,54.0625],PortalCooldown: 0,Item: {id: 358,Damage: 1,Count: 1},ItemDropChance: 1.0,Fire: 0,FallDistance: 0.0,Rotation: [180.0,0.0],Invulnerable: 0}
Environment
Launcher 1.2.5 (through bootstrap 4) started on windows...
Current time is Oct 15, 2013 2:07:41 PM
'os.name' = 'Windows 7'
'os.version' = '6.1'
'os.arch' = 'amd64'
'java.version' = '1.7.0_25'
'java.vendor' = 'Oracle Corporation'
'sun.arch.data.model' = '64'
Created Issue:
Summoning nested maps in Item Frames, break after a few ticks
So using this command to summon the item frame entity, the frame will break after a few ticks and drop both the map and the frame: /summon ItemFrame -341.5 40.5 54.0625 {Dir: 2,ItemRotation: 0,UUIDLeast: -6355058472266073170L,Motion: [0.0,0.0,0.0],OnGround: 0,UUIDMost: 6163092491921212222L,TileY: 40,Dimension: 0,TileX: -342,Air: 300,TileZ: 53,Direction: 0,id: ItemFrame,Pos: [-341.5,40.5,54.0625],PortalCooldown: 0,Item:
{id: 358,Damage: 1,Count: 1},ItemDropChance: 1.0,Fire: 0,FallDistance: 0.0,Rotation: [180.0,0.0],Invulnerable: 0}
Environment
Launcher 1.2.5 (through bootstrap 4) started on windows...
Current time is Oct 15, 2013 2:07:41 PM
System.getProperty('os.name') == 'Windows 7'
System.getProperty('os.version') == '6.1'
System.getProperty('os.arch') == 'amd64'
System.getProperty('java.version') == '1.7.0_25'
System.getProperty('java.vendor') == 'Oracle Corporation'
System.getProperty('sun.arch.data.model') == '64'
version: 13w41a
So using this command to summon the item frame entity, the frame will break after a few ticks and drop both the map and the frame:
{id: 358,Damage: 1,Count: 1}/summon ItemFrame -341.5 40.5 54.0625 {Dir: 2,ItemRotation: 0,UUIDLeast: -6355058472266073170L,Motion:[0.0,0.0,0.0],OnGround: 0,UUIDMost: 6163092491921212222L,TileY: 40,Dimension: 0,TileX: -342,Air: 300,TileZ: 53,Direction: 0,id: ItemFrame,Pos: [-341.5,40.5,54.0625],PortalCooldown: 0,Item:,ItemDropChance: 1.0,Fire: 0,FallDistance: 0.0,Rotation: [180.0,0.0],Invulnerable: 0}
So using this command to summon the item frame entity, the frame will break after a few ticks and drop both the map and the frame:
{id: 358,Damage: 1,Count: 1}
/summon ItemFrame -341.5 40.5 54.0625 {Dir: 2,ItemRotation: 0,UUIDLeast: -6355058472266073170L,Motion: [0.0,0.0,0.0],OnGround: 0,UUIDMost: 6163092491921212222L,TileY: 40,Dimension: 0,TileX: -342,Air: 300,TileZ: 53,Direction: 0,id: ItemFrame,Pos: [-341.5,40.5,54.0625],PortalCooldown: 0,Item:,ItemDropChance: 1.0,Fire: 0,FallDistance: 0.0,Rotation: [180.0,0.0],Invulnerable: 0}
So using this command to summon the item frame entity, the frame will break after a few ticks and drop both the map and the frame:
{id: 358,Damage: 1,Count: 1}
/summon ItemFrame -341.5 40.5 54.0625 {Dir: 2,ItemRotation: 0,UUIDLeast: -6355058472266073170L,Motion: [0.0,0.0,0.0] ,OnGround: 0,UUIDMost: 6163092491921212222L,TileY: 40,Dimension: 0,TileX: -342,Air: 300,TileZ: 53,Direction: 0,id: ItemFrame,Pos: [-341.5,40.5,54.0625] ,PortalCooldown: 0,Item:,ItemDropChance: 1.0,Fire: 0,FallDistance: 0.0,Rotation: [180.0,0.0] ,Invulnerable: 0}
So using this command to summon the item frame entity, the frame will break after a few ticks and drop both the map and the frame:
/summon ItemFrame -341.5 40.5 54.0625 {Dir: 2,ItemRotation: 0,UUIDLeast: -6355058472266073170L,Motion: [0.0,0.0,0.0],OnGround: 0,UUIDMost: 6163092491921212222L,TileY: 40,Dimension: 0,TileX: -342,Air: 300,TileZ: 53,Direction: 0,id: ItemFrame,Pos: [-341.5,40.5,54.0625],PortalCooldown: 0,Item:
Unknown macro: {id},ItemDropChance: 1.0,Fire: 0,FallDistance: 0.0,Rotation: [180.0,0.0],Invulnerable: 0}
So using this command to summon the item frame entity, the frame will break after a few ticks and drop both the map and the frame:
/summon ItemFrame -341.5 40.5 54.0625 {Dir: 2,ItemRotation: 0,UUIDLeast: -6355058472266073170L,Motion: [0.0,0.0,0.0],OnGround: 0,UUIDMost: 6163092491921212222L,TileY: 40,Dimension: 0,TileX: -342,Air: 300,TileZ: 53,Direction: 0,id: ItemFrame,Pos: [-341.5,40.5,54.0625],PortalCooldown: 0,Item:
Unknown macro: {id},ItemDropChance: 1.0,Fire: 0,FallDistance: 0.0,Rotation: [180.0,0.0],Invulnerable: 0}
So using this command to summon the item frame entity, the frame will break after a few ticks and drop both the map and the frame:
Bar.java/summon ItemFrame -341.5 40.5 54.0625 {Dir: 2,ItemRotation: 0,UUIDLeast: -6355058472266073170L,Motion: [0.0,0.0,0.0],OnGround: 0,UUIDMost: 6163092491921212222L,TileY: 40,Dimension: 0,TileX: -342,Air: 300,TileZ: 53,Direction: 0,id: ItemFrame,Pos: [-341.5,40.5,54.0625],PortalCooldown: 0,Item: {id: 358,Damage: 1,Count: 1},ItemDropChance: 1.0,Fire: 0,FallDistance: 0.0,Rotation: [180.0,0.0],Invulnerable: 0}
This ticket is incomplete without the requested information, no response has been received within a reasonable time and we are assuming this is no longer an issue. If you are still experiencing this issue, we can reopen it at your request.
Launcher 1.2.5 (through bootstrap 4) started on windows...
Current time is Oct 15, 2013 2:07:41 PM
System.getProperty('os.name') == 'Windows 7'
System.getProperty('os.version') == '6.1'
System.getProperty('os.arch') == 'amd64'
System.getProperty('java.version') == '1.7.0_25'
System.getProperty('java.vendor') == 'Oracle Corporation'
System.getProperty('sun.arch.data.model') == '64'
version: 13w41aLauncher 1.2.5 (through bootstrap 4) started on windows...
Current time is Oct 15, 2013 2:07:41 PM
'os.name' = 'Windows 7'
'os.version' = '6.1'
'os.arch' = 'amd64'
'java.version' = '1.7.0_25'
'java.vendor' = 'Oracle Corporation'
'sun.arch.data.model' = '64'
entity spawns, but then is despawned, fixing the x,y,z coords to a whole number solved the issue.
This is still an issue with 14w02c. When i use the command,
/summon ItemFrame -864 69 448 { direction:3, TileX:-864,TileY:69,TileZ:449,ItemDropChance:0, Item: {id:1,Damage:1,}}
It summons the item with the block totally fine but when i use a second command block to change the item inside the item frame both items break and fall on the ground.
using the new @e selector is a bypass atm... using "/kill @e[x,y,z,r=0,type=ItemFrame]" command works for me atm.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue.
Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. We will reopen it as soon as the requested information has been deliviered.
No response for over a year.