Skins are all wrong (symmetry)
The new asymmetric skins are being drawn all wrong!
Look at the screenshots:
The first four pictures are pictures of the standard skin after being applied to the new skin system (asymmetric skins). As you can see, the outside of the right arm (green surface) is being drawn as the inside of the left arm. Same for the orange surface. Also wrong for the legs. Also you can see (first picture) that the red pixels aren't being mirrored. That's ALL wrong because the. (Also applies to the back side of the skin).
The last four pictures show the skin after being "repaired" by me. As you can see the red lines (on the legs and shoulders) are symmetric and the green/orange surfaces are at the right position. The outside of the right arm is also the outside of the left arm, and so on.
I also attached the two skins, there you can see I had to mirror all the surfaces on the LA and LL zones to make it look RIGHT.
If this is intended to be like that I'm sorry, but it really feels wrong because all the (old) skins you're applying to the new skin "system" will be "broken".
Created Issue:
Skins are all wrong (symmetry)
The new asymmetric skins are being drawn all wrong!
Look at the screenshots:
The first four pictures are pictures of the standard skin after being applied to the new skin system (asymmetric skins). As you can see, the outside of the right arm (green surface) is being drawn as the inside of the left arm. Same for the orange surface. Also wrong for the legs. Also you can see (first picture) that the red pixels aren't being mirrored. That's ALL wrong because the. (Also applies to the back side of the skin).
The last four pictures show the skin after being "repaired" by me. As you can see the red lines (on the legs and shoulders) are symmetric and the green/orange surfaces are at the right position. The outside of the right arm is also the outside of the left arm, and so on.
I also attached the two skins, there you can see I had to mirror all the surfaces on the LA and LL zones to make it look RIGHT.
If this is intended to be like that I'm sorry, but it really feels wrong because all the (old) skins you're applying to the new skin "system" will be "broken".










This may be from new feature, the skins do not auto flip now, you must manually flip them.
That's what I did (as you can see in the last four screenshots and the char_debug.png) but it kind of sucks...you have to flip front and back of the LA and LL and the little surfaces (foot/hand). So if you want only to have like a overlay for your shoulders (e.g.) you have to flip all the stuff around and also swap some surfaces around with others.
It is a bit easier to know that say words will not be flipped. When I designed my skin, it was much easier knowing that my texture would be the same orientation as the file.