Minecraft doesn't use a "player-per-chunk" based mob cap
Mob cap isn't based on how many players are loading a single mob-capped chunk. This is related to MC-28346.
A chunk based mob cap would mean the amount of players loading a same chunk would multiply its mob cap, thus fixing/avoiding the "first player gets 1.5 times normal mob count, second player gets 0.5 times normal mob count" quoted from MC-28346. This should nerf mob farms, and make game difficulty server-wide instead of the current way that I can't find the right words to describe.
Environment
java version "1.7.0_45"
Java(TM) SE Runtime Environment (build 1.7.0_45-b18)
Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)
Microsoft Windows 6.1.7601
Linked Issues
Created Issue:
Minecraft doesn't use a "player-per-chunk" based mob cap
Mob cap isn't based on how many players are loading a single mob-capped chunk. This is related to
MC-28346.A chunk based mob cap would mean the amount of players loading a same chunk would multiply its mob cap, thus fixing/avoiding the "first player gets 1.5 times normal mob count, second player gets 0.5 times normal mob count" quoted from
MC-28346. This should nerf mob farms, and make game difficulty server-wide instead of the current way that I can't find the right words to describe.Environment
java version "1.7.0_45"
Java(TM) SE Runtime Environment (build 1.7.0_45-b18)
Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)
Microsoft Windows 6.1.7601
duplicates
The majority of this ticket is a duplicate of
MC-28346not related. The rest is a feature request which is not supported on this site.Well
MC-28346doesn't include an in-depth fix for the bug...