Door makes knocking sounds (without zombies)
This bug scared the heck out of me.
I have this spruce-door in my cobblestone house (only door in house, and I'm in a snow-taiga biome, if that matters), all of a sudden this door started to make those knocking noises like when a zombie is trying to get in, only it was daytime and there was no zombie. I played around with it and I might have a cause.
I opened the door with my enchanted fishing-rod (lure II) and I closed the door with the rod in my hand and I went inside a chest to put it there when the door then started to make the noise (until I opened it again).
So far it seems slightly random, although I tried to open/close it with my hand or any other item in hand, it didn't start the bug.
But if I first opened the door (with the rod) by clicking the upper part, then closed the door by clicking on the bottom-part (with the rod), it sometimes did start the bug. After more testing I can confirm this occurs on multiple of my spruce-doors (all single-doors, in different buildings)
Okay now it just happens whenever I open-close the door (mostly if its rapidly opened/closed) with a bare hand too.
Environment
OS: Windows 8.1 (64-bit)
Java: Version 8 Update 25 (64-bit)
Created Issue:
Door makes knocking sounds (without zombies)
This bug scared the heck out of me.
I have this spruce-door in my cobblestone house (only door in house, and I'm in a snow-taiga biome, if that matters), all of a sudden this door started to make those knocking noises like when a zombie is trying to get in, only it was daytime and there was no zombie. I played around with it and I might have a cause.I opened the door with my enchanted fishing-rod (lure II) and I closed the door with the rod in my hand and I went inside a chest to put it there when the door then started to make the noise (until I opened it again).
So far it seems slightly random, although I tried to open/close it with my hand or any other item in hand, it didn't start the bug.
But if I first opened the door (with the rod) by clicking the upper part, then closed the door by clicking on the bottom-part (with the rod), it sometimes did start the bug. After more testing I can confirm this occurs on multiple of my spruce-doors (all single-doors, in different buildings)Okay now it just happens whenever I open-close the door (mostly if its rapidly opened/closed) with a bare hand too.
Environment
OS: Windows 8.1 (64-bit)
Java: Version 8 Update 25 (64-bit)
When having that issue again:
Please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report (minecraft/crash-reports/crash-<DATE>-client.txt) here.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 21-01-15 07:04
Description: Manually triggered debug crash
java.lang.Throwable
at bst.s(SourceFile:1584)
at bst.au(SourceFile:886)
at bst.a(SourceFile:321)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Stacktrace:
at cen.a(SourceFile:309)
– Affected level –
Details:
Level name: MpServer
All players: 1 total; [cio['EmilMacko'/115, l='MpServer', x=157,73, y=64,00, z=99,99]]
Chunk stats: MultiplayerChunkCache: 625, 625
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: -11,00,64,00,42,00 - World: (-11,64,42), Chunk: (at 5,4,10 in -1,2; contains blocks -16,0,32 to -1,255,47), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 2284600 game time, 3441046 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 54 total; [acd['Pig'/132, l='MpServer', x=218,13, y=72,00, z=28,38], acd['Pig'/133, l='MpServer', x=214,91, y=73,00, z=54,00], acd['Pig'/134, l='MpServer', x=217,06, y=71,00, z=115,00], acd['Pig'/136, l='MpServer', x=224,53, y=75,00, z=155,47], ace['Rabbit'/138, l='MpServer', x=211,69, y=70,00, z=177,50], cio['EmilMacko'/115, l='MpServer', x=157,73, y=64,00, z=99,99], aer['Creeper'/143, l='MpServer', x=228,50, y=33,00, z=30,50], acd['Pig'/144, l='MpServer', x=228,94, y=78,00, z=50,03], abs['Bat'/3089, l='MpServer', x=188,53, y=58,10, z=102,44], agi['Zombie'/26, l='MpServer', x=88,50, y=15,00, z=54,50], agi['Zombie'/15775, l='MpServer', x=101,50, y=40,00, z=73,50], afw['Skeleton'/33, l='MpServer', x=100,50, y=13,00, z=124,84], agh['Witch'/35, l='MpServer', x=106,50, y=37,00, z=121,50], aer['Creeper'/16677, l='MpServer', x=113,50, y=16,00, z=167,50], afw['Skeleton'/42, l='MpServer', x=98,50, y=22,00, z=164,50], abs['Bat'/10541, l='MpServer', x=170,20, y=15,06, z=66,34], abs['Bat'/10542, l='MpServer', x=168,25, y=15,03, z=66,56], aer['Creeper'/6580, l='MpServer', x=105,50, y=37,00, z=116,50], aer['Creeper'/9653, l='MpServer', x=220,84, y=20,00, z=151,41], acq['Squid'/56, l='MpServer', x=148,31, y=62,33, z=106,35], acq['Squid'/57, l='MpServer', x=151,53, y=61,05, z=104,02], afw['Skeleton'/11843, l='MpServer', x=134,50, y=23,00, z=22,50], abs['Bat'/14279, l='MpServer', x=230,94, y=32,00, z=33,75], afw['Skeleton'/8392, l='MpServer', x=99,50, y=14,00, z=139,50], acq['Squid'/74, l='MpServer', x=168,06, y=61,47, z=67,22], abs['Bat'/14282, l='MpServer', x=236,54, y=31,00, z=34,70], acq['Squid'/75, l='MpServer', x=163,68, y=60,12, z=88,42], aer['Creeper'/15563, l='MpServer', x=234,50, y=19,00, z=44,50], acq['Squid'/76, l='MpServer', x=171,98, y=62,33, z=74,37], acq['Squid'/77, l='MpServer', x=152,54, y=62,03, z=93,16], acq['Squid'/78, l='MpServer', x=174,50, y=62,19, z=68,47], agi['Zombie'/79, l='MpServer', x=173,50, y=56,00, z=101,28], aer['Creeper'/82, l='MpServer', x=165,50, y=63,00, z=176,50], afw['Skeleton'/83, l='MpServer', x=168,50, y=65,00, z=180,50], abs['Bat'/8917, l='MpServer', x=127,06, y=34,77, z=126,18], abs['Bat'/8919, l='MpServer', x=120,57, y=36,00, z=127,82], afw['Skeleton'/1625, l='MpServer', x=95,50, y=34,00, z=64,50], agi['Zombie'/8793, l='MpServer', x=115,50, y=12,00, z=31,50], abs['Bat'/90, l='MpServer', x=184,50, y=58,10, z=101,25], agi['Zombie'/8794, l='MpServer', x=112,50, y=12,00, z=32,81], aer['Creeper'/91, l='MpServer', x=188,00, y=56,00, z=105,47], agi['Zombie'/8795, l='MpServer', x=111,50, y=12,00, z=33,50], agi['Zombie'/92, l='MpServer', x=174,03, y=56,00, z=104,94], agd['Spider'/14044, l='MpServer', x=116,69, y=13,09, z=25,69], agi['Zombie'/93, l='MpServer', x=174,53, y=56,00, z=101,19], agi['Zombie'/94, l='MpServer', x=173,28, y=56,00, z=105,69], abs['Bat'/6375, l='MpServer', x=87,58, y=15,19, z=49,94], agi['Zombie'/1640, l='MpServer', x=201,81, y=22,00, z=176,50], abs['Bat'/18029, l='MpServer', x=112,42, y=13,77, z=32,96], afw['Skeleton'/111, l='MpServer', x=202,50, y=20,00, z=178,50], agi['Zombie'/12271, l='MpServer', x=221,41, y=66,00, z=160,31], afw['Skeleton'/112, l='MpServer', x=202,84, y=22,00, z=176,50], afw['Skeleton'/12535, l='MpServer', x=211,50, y=15,00, z=180,50], abs['Bat'/13819, l='MpServer', x=123,51, y=33,79, z=130,51]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at cen.a(SourceFile:309)
at bst.b(SourceFile:2293)
at bst.a(SourceFile:330)
at net.minecraft.client.main.Main.main(SourceFile:124)
– System Details –
Details:
Minecraft Version: 1.8.2-pre4
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 515668728 bytes (491 MB) / 942669824 bytes (899 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.8.2-pre4
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 8760 GL version 4.2.12422 Compatibility Profile Context 13.152.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (UK)
Profiler Position: N/A (disabled)
Are you sure you're not experiencing
MC-65040? There are some Zombies quite near by.There could be some in caves underground, but I don't hear any zombies anywhere, they don't attack me if I open the door, they aren't actually there (unless they're being simulated in one point that doesn't move) I even tried having the bug occur on a door that was open.
Ticket resolved as incomplete, because no answer in a reasonable amount of time (1+ year), if it still happens, please update the ticket.