Redstone doesnt update after teleportation
so i have this minigame, and i have to teleport players around sometimes
however i have noticed that, when a player is teleported to an unloaded chunk, he/she loads said chunk, and starts the redstone there, but area command blocks (r=3 for exaimple) or command blocks searching for this player, fail to find them, even when the player is in raange
disconnecting and reconnecting solves said problem temporaily
i have the feeling its the same bug stated here: MC-87992
i think the not-chunk-loading got fixed by the optimizations, but the redstone/player-position part still isnt fixed
Environment
server
Linked Issues
Created Issue:
Redstone doesnt update after teleportation
so i have this minigame, and i have to teleport players around sometimes
however i have noticed that, when a player is teleported to an unloaded chunk, he/she loads said chunk, and starts the redstone there, but area command blocks (r=3 for exaimple) or command blocks searching for this player, fail to find them, even when the player is in raange
disconnecting and reconnection solves said problem temporaily
Environment
server
so i have this minigame, and i have to teleport players around sometimes
however i have noticed that, when a player is teleported to an unloaded chunk, he/she loads said chunk, and starts the redstone there, but area command blocks (r=3 for exaimple) or command blocks searching for this player, fail to find them, even when the player is in raange
disconnecting and reconnection solves said problem temporaily
i have the feeeling its the same bug stated here: https://bugs.mojang.com/browse/MC-87992
i think the not chunk loading got fixed by the optimasations, but the redstone/player position part still isnt fixed
so i have this minigame, and i have to teleport players around sometimes
however i have noticed that, when a player is teleported to an unloaded chunk, he/she loads said chunk, and starts the redstone there, but area command blocks (r=3 for exaimple) or command blocks searching for this player, fail to find them, even when the player is in raange
disconnecting and reconnection solves said problem temporaily
i have the feeeling its the same bug stated here: https://bugs.mojang.com/browse/MC-87992
i think the not
chunkloading got fixed by the optimasations, but the redstone/playerposition part still isnt fixedso i have this minigame, and i have to teleport players around sometimes
however i have noticed that, when a player is teleported to an unloaded chunk, he/she loads said chunk, and starts the redstone there, but area command blocks (r=3 for exaimple) or command blocks searching for this player, fail to find them, even when the player is in raange
disconnecting and reconnection solves said problem temporaily
i have the feeeling its the same bug stated here: https://bugs.mojang.com/browse/MC-87992
i think the not-chunk-loading got fixed by the optimizations, but the redstone/player-position part still isnt fixed
so i have this minigame, and i have to teleport players around sometimes
however i have noticed that, when a player is teleported to an unloaded chunk, he/she loads said chunk, and starts the redstone there, but area command blocks (r=3 for exaimple) or command blocks searching for this player, fail to find them, even when the player is in raange
disconnecting and reconnecti
on solves said problem temporailyi have the fee
eling its the same bug stated here: https://bugs.mojang.com/browse/MC-87992i think the not-chunk-loading got fixed by the optimizations, but the redstone/player-position part still isnt fixed
so i have this minigame, and i have to teleport players around sometimes
however i have noticed that, when a player is teleported to an unloaded chunk, he/she loads said chunk, and starts the redstone there, but area command blocks (r=3 for exaimple) or command blocks searching for this player, fail to find them, even when the player is in raange
disconnecting and reconnecting solves said problem temporaily
i have the feeling its the same bug stated here: https://bugs.mojang.com/browse/MC-87992
i think the not-chunk-loading got fixed by the optimizations, but the redstone/player-position part still isnt fixed
so i have this minigame, and i have to teleport players around sometimes
however i have noticed that, when a player is teleported to an unloaded chunk, he/she loads said chunk, and starts the redstone there, but area command blocks (r=3 for exaimple) or command blocks searching for this player, fail to find them, even when the player is in raange
disconnecting and reconnecting solves said problem temporaily
i have the feeling its the same bug stated here:
https://bugs.mojang.com/browse/MC-87992i think the not-chunk-loading got fixed by the optimizations, but the redstone/player-position part still isnt fixed
so i have this minigame, and i have to teleport players around sometimes
however i have noticed that, when a player is teleported to an unloaded chunk, he/she loads said chunk, and starts the redstone there, but area command blocks (r=3 for exaimple) or command blocks searching for this player, fail to find them, even when the player is in raange
disconnecting and reconnecting solves said problem temporaily
i have the feeling its the same bug stated here:
MC-87992i think the not-chunk-loading got fixed by the optimizations, but the redstone/player-position part still isnt fixed
duplicates