Head has 360 degrees of vertical rotation when using Elytra
When gliding with the Elytra, the rotation of the rendered player head does not match with the position of the cursor. (Direction that player is looking, essentially)
This is problematic for two reasons really. Firstly it looks very strange if looking straight up or straight down while gliding.
And secondly (also arguably more importantly) this completely ruins any use the Elytra has in map-making with block models. The block models in the head slot of the player will over-rotate instead of looking where the player is actually facing. Example: https://i.gyazo.com/7404fe66590678393da985c54cbfc0b0.mp4
I propose that the player head should only rotate 180 degrees as that is the maximum pitch you can change with your cursor. It would also be beneficial for the player head to rotate with the body too.
[EDIT] Here's a video I made which better illustrates why this is such an issue: https://www.youtube.com/watch?v=ZcklKh9hZuI
I hope you can fix this.
Environment
- Windows 10 64bit
- Java 1.8.0_31 64bit
- NVIDIA GeForce GTX 770M
Created Issue:
Head has 360 degrees of vertical rotation when using Elytra
When gliding with the Elytra, the rotation of the rendered player head does not match with the position of the cursor. (Direction that player is looking, essentially)
This is problematic for two reasons really. Firstly it looks very strange if looking straight up or straight down while gliding.
And secondly (also arguably more importantly) this completely ruins any use the Elytra has in map-making with block models. The block models in the head slot of the player will over-rotate instead of looking where the player is actually facing. Example: https://i.gyazo.com/7404fe66590678393da985c54cbfc0b0.mp4
I propose that the player head should only rotate 180 degrees as that is the maximum pitch you can change with your cursor. It would also be beneficial for the player head to rotate with the body too.
I hope you can fix this.
Environment
- Windows 10 64bit
- Java 1.8.0_31 64bit
- NVIDIA GeForce GTX 770M
When gliding with the Elytra, the rotation of the rendered player head does not match with the position of the cursor. (Direction that player is looking, essentially)
This is problematic for two reasons really. Firstly it looks very strange if looking straight up or straight down while gliding.
And secondly (also arguably more importantly) this completely ruins any use the Elytra has in map-making with block models. The block models in the head slot of the player will over-rotate instead of looking where the player is actually facing. Example: https://i.gyazo.com/7404fe66590678393da985c54cbfc0b0.mp4
I propose that the player head should only rotate 180 degrees as that is the maximum pitch you can change with your cursor. It would also be beneficial for the player head to rotate with the body too.
I hope you can fix this.
When gliding with the Elytra, the rotation of the rendered player head does not match with the position of the cursor. (Direction that player is looking, essentially)
This is problematic for two reasons really. Firstly it looks very strange if looking straight up or straight down while gliding.
And secondly (also arguably more importantly) this completely ruins any use the Elytra has in map-making with block models. The block models in the head slot of the player will over-rotate instead of looking where the player is actually facing. Example: https://i.gyazo.com/7404fe66590678393da985c54cbfc0b0.mp4
I propose that the player head should only rotate 180 degrees as that is the maximum pitch you can change with your cursor. It would also be beneficial for the player head to rotate with the body too.
[EDIT] Here's a video I made which better illustrates why this is such an issue: https://www.youtube.com/watch?v=ZcklKh9hZuI
I hope you can fix this.
Can confirm. Horses and mules and donkeys doesn't drop leather, skeleton horses - bones, zombie horses - rotten flesh.


Possibly has the same root cause as
MC-90598.It seems locking the head in a 45degree backwards angle gives an awesome superman pose!
[Mojang] Grum (Erik Broes) Doesn't that ignore the second argument, regarding its use to mapmakers?
Nope, but you'll see in the next snapshot
Also the /replaceitem works now.