Teleporting players to unloaded chunks makes that player invisble
so. teleporting players towards unloaded chunks causes them to become desynced:
-they will be invisible to other players
-they wont feel the effect of any potion effect
-they can still move around
relogging usually fixes the problem
also: if it happens. it usually will happen with every player that teleported around the same time
Environment
java 64x windows 8.1 server
Created Issue:
teleporting makes players invisble
so. teleporting players around causes them to become desynced:
-they will be invisible to other players
-they wont feel the effect of any potion effect
-they can still move aroundrelogging usually fixes the problem
also: if it happens. it usually will happen with every player that teleported around the same time
Environment
java 64x windows 8.1 server
so. teleporting players
aroundcauses them to become desynced:-they will be invisible to other players
-they wont feel the effect of any potion effect
-they can still move aroundrelogging usually fixes the problem
also: if it happens. it usually will happen with every player that teleported around the same time
so. teleporting players towards unloaded chunks causes them to become desynced:
-they will be invisible to other players
-they wont feel the effect of any potion effect
-they can still move aroundrelogging usually fixes the problem
also: if it happens. it usually will happen with every player that teleported around the same time
duplicates
duplicates
teleporting makes playersinvisbleTeleporting players to unloaded chunks makes that player invisble
Objection: this is not a dublicate of that report!
they are talking about entities(nothing about a player) in the always loaded chunk around spawn becoming invisible under multiple conditions,
Im talking about players becoming invisible and immune to potion effects if you teleport them into unloaded chunks
Duplicate of
MC-92916