Horses accumulating fall distance from one block drops, then dying when dismounted
For some reason, when riding horses, fall distance isn't canceled when touching the ground after a one block drop, and the horse continues to accumulate fall distance until you dismount, whereupon it takes the entire accumulated distance's worth of fall damage in a single hit, usually killing the horse instantly. This has cost me several horses so far. The reason I know this is the case is that dismounting while in 2-block deep water is the only way to stop the horse from dying when you dismount, and sometimes after dismounting I've taken fall damage too.
Environment
Windows 7, 8GB RAM, up-to-date Java
Linked Issues
Created Issue:
Horses accumulating fall distance from one block drops, then dying when dismounted
For some reason, when riding horses, fall distance isn't canceled when touching the ground after a one block drop, and the horse continues to accumulate fall distance until you dismount, whereupon it takes the entire accumulated distance's worth of fall damage in a single hit, usually killing the horse instantly. This has cost me several horses so far. The reason I know this is the case is that dismounting while in 2-block deep water is the only way to stop the horse from dying when you dismount, and sometimes after dismounting I've taken fall damage too.
Environment
Windows 7, 8GB RAM, up-to-date Java
duplicates
Duplicate of
MC-96583I know this is listed as duplicate but it is the best detailed description of the problem. I was testing speed for various horses and had no damage dismounting. Once I took a horse out of the relatively flat plains then it took MAJOR damage dismounting. I was also going through trees but the elevation change makes much more sense.