Access is blocked off in Underhalls
This is after the release of the June 22 update; I'm not sure if it is linked. After beating Underhalls and going to the exit, there is a room opposite the exit from the building that sometimes has a chest. In this scenario, the path to this other room is completely blocked off, which you can see there is a wall, and a space on the map that shows these two rooms are separated. Could this be a bug in Dungeon generation?
Versions did not list the build: 1.2.1.0_4274376
Created Issue:
Access is blocked off in Underhalls
This is after the release of the June 22 update; I'm not sure if it is linked. After beating Underhalls and going to the exit, there is a room opposite the exit from the building that sometimes has a chest. In this scenario, the path to this other room is completely blocked off, which you can see there is a wall, and a space on the map that shows these two rooms are separated. Could this be a bug in Dungeon generation?
Versions did not list the build: 1.2.1.0_4274376

I'm pretty sure this has always been like this, Underhalls reuses that part of Highblock Halls but blocks that part off so you can't go back. Never seen this level without that wall.
I also don't have access to this room and first played this level on June 5, 2020.
I can go on youtube and find videos dated in may of people who do have access to this room, no wall in the way. It is the kind of wall that looks like a switch should remove it, but I've scowered the level and not found such a switch.
https://www.youtube.com/watch?v=H7jo6YY2OcY One of the videos where people have access to the level, this one being a mutliplayer game, but also seen single players get into it.
So is this a confirmed bug then? I could see it being intentional but it seems like sloppy design to always have a chunk of the map that can't be filled in.
i'm on version 1.9.1.0 on the switch and this is still an issue. i'm guessing it should be accessible cause i always have one chest left to find and they give you supplies but the end of the level is right there
This issue was resolved in the 1.13.1.0 update.