[MCQA] Bartłomiej Słodkowski
- baslod
- JIRAUSER555914
- Europe/Stockholm
- Yes
- No
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Avatar getting stuck onhighbrookhallsmarketplaceCan get stuck between crates in Highblock Halls in the yard area
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blocks
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blocks
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Dessert TempleSecret Chest Rolling Over The WallDesert Temple, can clip inside a wall when trying to reach secret chest by rolling
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Yeah i got stuck in a wall and can no longer get a secret missionTrapped in Soggy Swamp mission in the secret scroll area
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Trapped in Soggy SwampMissonTrapped in Soggy Swamp mission in the secret scroll area
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Not able to change difficulty the button changes stage instead.(Switch) Not able to change difficulty, the button changes stage instead
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PS4Hard crashPS4 randomly crashes during Local Coop session
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NoteCrashes such as these are logged automatically, and will be looked into further by the development team.
Should you find a specific crash that can be reproduced 100% of the time following the exact same steps every time, please make sure to create a new ticket for it.
When playing normally, the game just freezes and crashes. I've had this happen in Soggy Swamp and Creepy Crypt. It's getting very annoying and I wish I could just play the game.
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NoteCrashes such as these are logged automatically, and will be looked into further by the development team.
Should you find a specific crash that can be reproduced 100% of the time following the exact same steps every time, please make sure to create a new ticket for it.
A workaround for freezes and crashes that was suggested by other players is as follows:
1. Play the game with the console docked.
2. Go to Settings -> TV Settings -> Set resolution to 720p.
3. When opening the game, log out of the Microsoft account and log in back.
4. Check if the game can now be played without issues.Additional user-provided suggestion is putting the console into sleep mode for a few seconds whenever it freezes.
When playing normally, the game just freezes and crashes. I've had this happen in Soggy Swamp and Creepy Crypt. It's getting very annoying and I wish I could just play the game.
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MCD-6074
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MCD-6294
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MCD-6476
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Hello [MCQA] Bartłomiej Słodkowski, the crash occurs when I'm taking damage from the piglins. And it only occurs on the same map nearly the same position.
But now I played on lower difficulty and i finished the map and all secrets within. So maybe it is an error on apocalypse.
But i also want to say thank for a great game ![]()
[MCQA] Bartłomiej Słodkowski Previous this was not there, when the player enters the settings menu via through the main menu or through ingame world, the player was able to see the panorama if there are in the main menu, or there minecraft world if there are in the settings ingame.
[MCQA] Bartłomiej Słodkowski Here are the screenshots:


Hi, [MCQA] Bartłomiej Słodkowski, thanks for the reply. As for your question, this issue occurs in other locations as well such as the Creeper Woods, Cacti Canyon, etc. I've attached a video of this issue occurring. In this attachment, you can see and hear that the sounds of walking in water continue despite myself exiting the water and being on land. MCD-6156.mkv
.
[MCQA] Bartłomiej Słodkowski
of course) Already added
@[MCQA] Bartłomiej Słodkowski Errors CE-34878-0 is still happening and the file still says “Unable to load world.” even with the new update that claims to fix a bunch of glitches. The file is still clearly there since it has about 1 GB of data and takes a long time to copy and load the file. Please try to fix this as soon as you can. I don’t want to lose over three months of work again.
@[MCQA] Bartłomiej Słodkowski This feedback has been updated. This issue still affects the latest version.
@[MCQA] Bartłomiej Słodkowski this bug appears to have been fixed as of the 1.18.12 Update. I have tested it and the Drowned behave as they should now when losing their target.
Hello [MCQA] Bartłomiej Słodkowski !
Yeah, it is close to my issue. That issue MCD-6624 seems to be occured at DLC Nether, me at Ancient Hunts / Nether style.
Seems to be the same "hole" in two cases, i think.
@[MCQA] Bartłomiej Słodkowski Unfortunately, it's still an issue on the latest version. I've added it to the list of affected versions.
@[MCQA] Bartłomiej Słodkowski this issue still continues, I've not yet found a fix.
@[MCQA] Bartłomiej Słodkowski I have added a video
Please answer all three questions from the previous comment from [MCQA] Bartłomiej Słodkowski.
@[MCQA] Bartłomiej Słodkowski
add picture
[MCQA] Bartłomiej Słodkowski I'm aware of the bug that you linked, but this is a different issue. That is why I added the "align xyz" to the command, which won't cause the bug that you linked.
[MCQA] Bartłomiej Słodkowski: It happens with any skin from any skin pack, either custom written or from the Marketplace, and I can tell you how to reproduce it:
Steps to reproduce:
- If you don't already have any skin pack installed on your computer, download a free one from the Marketplace. Example: 1st Birthday Skin Pack from Minecraft.
- Start Minecraft, allowing it to sign in to the Xbox network.
- Open the Dressing Room and select a character slot.
- Click Classic Skins from the hamburger menu, select any skin pack, and select any skin from that pack. Note the skin name.
- Click the Equip button, then return to the main menu.
- From Start, open the Xbox app.
- Click your profile button in the upper left corner. From the drop down menu, click Sign Out.
- Return to Minecraft.
Observed Result:
The selected skin is still active, but the name tag has changed from your Xbox gamertag to the name of the skin in the skin pack.
It should be noted that this is also how the name tag is set for offline play, or during program startup prior to connecting to the Xbox network.
What this seems to show is that something is preventing or interrupting a connection to the Xbox network. It could be a network fault, an Xbox server fault, or who knows what else. But in any case, it's not actually a problem with the skin packs: You can repeat the above steps using a Character Creator character instead of a classic skin and after signing out of Xbox, the name tag will revert to the base character's name. (That's how I got Eze once, and how somebody snapped a screenshot with Aria.)
The connection was apparently lost, but no error message was shown. Perhaps the game recovered the connection after a moment, but if so, it was too late: The game had already reverted the name tag. Perhaps the bug is that the recovery logic after a network error should be resetting the gamertag, but isn't.
All accounts belonging to Mojang employees, and employees who are part of the quality assurance team (MCQA) don't have consistent name colors. Mojang accounts most often have red names and MCQA accounts most often have yellow names, but this does not apply to all of them.
Expected result:
All Mojang accounts would have a red name and all MCQA accounts would have a yellow name.
Observed result:
These Mojang accounts have a yellow name (as opposed to red, but writing all of the red ones here would take forever):
These MCQA accounts have a yellow name (as expected):
- [MCQA] bardam
- [MCQA] Bartłomiej Słodkowski
- [MCQA] Iwcies
- [MCQA] kapla
- [MCQA] v-magwar
- [MCQA] Mateusz Świecki
- [MCQA] Migruz
- [MCQA] MiPaw
- [MCQA] Nikoo
- [MCQA] Bartłomiej Dziurżyński
- [MCQA] v-weszaj
These MCQA accounts have a red name:
[MCQA] Bartłomiej Słodkowski Yes, I'm sure this is what they mean, I didn't find any of these biomes in that file, and water color is the same across these 1.18.0 biomes instead of having their own unique color.
[MCQA] Bartłomiej Słodkowski Including that file in the resource pack literally breaks the whole persona service for no reason, can you please explain how is that intended?
The Bug:
Bundles cannot be undyed using Cauldrons filled with undyed water.
Steps to reproduce:
1. Hold a dyed Bundle
2. Use dyed Bundle on a Cauldron filled with undyed water
Expected result:
Dye from bundle is removed.
Actual Result:
Nothing happens.
Feedback Site Link:
[MCQA] Bartłomiej Słodkowski made this issue Invalid, so it is on the feedback site:
https://feedback.minecraft.net/hc/en-us/community/posts/30491953847821-Allow-bundles-to-be-undyed
[MCQA] Bartłomiej Słodkowski there might be a misunderstanding here, this issue is not an issue with the marketplace or an add on. This is an issue with the deferred rendering pipeline in Minecraft preview and a resource pack that utilizes subsurface scattering on blocks. there is no marketplace content in this report.









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Closing as per comment above.
Closing as per comment above. Thank you!
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Thank you for the answer and for the report! Closing the ticket as Fixed.
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Are you sure that the secret location in question is the one that contains the Mooshroom Island rune, and not the one that contains the scroll that unlocks the Arch Haven bonus mission? The scroll can only be found in a small ship that very rarely appears in the Pumpkin Pastures mission.
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Closing as a Duplicate of
MCD-4348.Thank you for your report!
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Thank you for your report!
However, this issue has been closed as Invalid.
The Mason was never officially present in any publicly available release of the game (meaning that the only way he could be in the game would be through hacking or modding). As of the latest versions, he had been officially replaced with the Gift Wrapper merchant. The Diamond Dust had been removed from the game as well.
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However, this issue has been closed as Invalid, as per the comment above.
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Thank you for your report!
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Thank you for your report!
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Closing as a Duplicate of
MCD-3834.Thank you for your report!
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Thank you for your report!
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)? Also, do you know if any of the players who joined your multiplayer session used any third party software to give their characters unreasonably high levels?
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Closing as per comment above.
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)? Can you please describe in more detail what exactly is the issue?
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Closing as Invalid, as per comment above.
Thank you for your report!
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)? Note that a mission is not going to be marked as fully completed until you manage to find every possible piece of loot that can drop in it, are you sure the issue is not caused by this?
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It appears that you successfully resolved the issue on your end. That is great to hear!
Because of this, I am closing the issue as Cannot Reproduce.
Closing as a Duplicate of MCD-4226.
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Thank you for your report!
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
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Closing as per comment above.
Thank you for your report!
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
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Thank you for your report!
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)? Are you sure this is not because of you having purchased the Hero Pass?
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
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Thank you for your report!
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
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Could you please submit a separate bug report for the issues with missing Korean characters (ones replaced with "?"), making sure to include screenshots of any instances of the issue?
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The described behavior is intentional. Chance-based enchantments, such as Radiance, are meant to have a 100% chance to trigger if they are applied to players as part of Daily Trials' modifiers.
Closing the ticket with the resolution of Works As Intended.
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This is an intended behavior. Soul-based artifacts require souls to be activated, meaning that if their attacks were to also produce more souls upon kills, any cost in souls would be effectively nullified, making them severely overpowered.
Closing the ticket with the resolution of Works As Intended.
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Can you please provide more info on where have you seen other players being able to hold more than 180 items? 180 items is the intended limit for the time being.
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However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)? Are you sure the issue is not caused by using non-standard keybindings in a non-English language?
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Resolving this ticket as Cannot Reproduce, as per comment above.
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Can you please provide a screenshot and/or a video of the area in which the issue occurs?
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Can other players please provide their insight on the issue? Does the enemy Fire Trail effect genuinely deal far more damage than it reasonably should?
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The described behavior is an intentional design, and as such the ticket is being resolved as Works As Intended.
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This issue has already been resolved in
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The issue you are experiencing is the fact that there are two separate options for customizing the controls. The ones for playing with a gamepad are what the "View Controls" option leads to. In order to find the keyboard version, you need to go to Settings > Key Bindings.
Because of this, the ticket is being resolved as Works As Intended.
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The described behavior is intentional, as to prevent exploits that allow using artifacts without having to wait for their cooldowns to expire.
Because of this, the ticket is being resolved as Works As Intended.
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The described behavior is intentional. Higher level items should be capable of killing enemies more easily on low difficulties.
Because of this, the ticket is being resolved as Works As Intended.
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Since the issue appears to not be reproducible at this time, I will resolve this ticket as Cannot Reproduce.
Should the issue reappear in the future, please leave a comment to reopen the ticket.
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The locked skins shown in the screenshot are not part of the Hero Pass DLC, and are instead part of the upcoming Howling Peaks DLC.
Therefore, this ticket is being resolved as Works As Intended.
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The described issue is an intended behavior, as pausing the game does not freeze the in-game events, at least at this time. (This may change in later updates.)
Because of this, the ticket is being resolved as Works As Intended for the time being.
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The described issue is an intended behavior. The arrows are meant to keep spawning until the players successfully kill the skeleton and, in doing so, lower the barricade. Otherwise, a softlock situation could arise where the players have no arrows to kill the skeleton with, blocking them from accessing the rest of the level.
Because of this, the ticket is being resolved as Works As Intended.
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Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)? From the sound of it, the issue might be caused by a low framerate.
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MCD-2339describe your issue?This ticket will automatically reopen when you reply.
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Are you referring to the location with the secret scroll not generating when you enter Pumpkin Pastures, or the Arch Haven mission failing to start when you try to select it while in the Camp?
If it is the former, then are you absolutely certain that the mission does not generate at all? The location with the scroll (a small ship that can randomly appear in one of the dead ends) is intended to have a very small chance of generating, which can sometimes result in it not appearing for over 50 playthroughs of the mission. To maximize your chances of finding the ship, make sure to do the following:
1. Only search for it in the part before the drawbridge, and quit the mission if you do not find it there. While there is a chance it might appear after the drawbridge, it takes less time to look for it that way.
2. As soon as you enter the mission, open the map to check how many secrets are present. If you've already beaten Obsidian Pinnacle, then the mission will have 2 guaranteed secrets, meaning you should only search if there are 3 secrets shown or more. If you haven't beaten Obsidian Pinnacle yet, then there will be only 1 guaranteed secret, meaning you should search when there are 2 secrets shown or more.
If the issue is instead the Arch Haven mission failing to start when you try to select it while in the Camp, then could you please elaborate on how the issue occurs, and possibly upload a video of it?
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What is your framerate while the issue occurs (the advanced graphics settings should have an option to enable FPS counter)? Does this occur in singleplayer or in multiplayer? If it occurs in multiplayer, does this occur while you are hosting the game, or only when you're in a game hosted by someone else?
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Are the health bars present during regular solo play, or are they present only in multiplayer? If it is the latter, then is the issue present when you are hosting the game, or only when someone else is?
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The issue appears to be caused by a low framerate. Until a proper fix is introduced, it is recommended to lower the graphics settings (if at all possible), or avoid combining the Freezing Foil with a Death Cap Mushroom.
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The described issue is an intended behavior. The inventory tooltips show the base cooldown time, as opposed to the time affected by cooldown-reducing armors and effects.
Because of this, the ticket is being resolved as Works As Intended.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
We're tracking this issue in
MCD-4630, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Can you please provide a description of the bug, and potential repro steps for reproducing it?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
We're tracking this issue in
MCD-638, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
The described issue is an intended behavior. The player is supposed to be able to continue their melee weapon's combo for a short period of time after interrupting it.
Because of this, the ticket is being resolved as Works As Intended.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.