Game Softlocks/Crashes due to too many entities on screen
I've had the game crash due to soft locks multiple times now and is becoming increasingly annoying.
When the game cannot handle more than X number of entities on screen and a new one is added (such as killing a slime to have 2 mini slimes) or rolling summons a bee, etc the new entity is enough to softlock the game.
The console still functions fine, on the XMB etc but the game becomes a picture, and sometimes if there was a sound effect playing, it sticks on a note and makes a horrendous noise.
I'm on the lastest version of the game and my PS4 OS.
I play couch co-op with my partner and it's putting her off gaming with me.
It's begun happening more and more the higher the difficulty gets due to the increased number of mobs on screen.
Each time it has happened it's been a different level (not the same dungeon) but most commonly on Soggy swam, due to slimes, and on the penultimate level, at the horde wave of the illigers castle area. it's very clearly overly taxing the games code. Which is crazy given the PS4 can run things like GTAV with higher res graphics and far far more entities on screen...
Please fix this bug soon.
Created Issue:
Game Softlocks/Crashes due to too many entities on screen
I've had the game crash due to soft locks multiple times now and is becoming increasingly annoying.
When the game cannot handle more than X number of entities on screen and a new one is added (such as killing a slime to have 2 mini slimes) or rolling summons a bee, etc the new entity is enough to softlock the game.
The console still functions fine, on the XMB etc but the game becomes a picture, and sometimes if there was a sound effect playing, it sticks on a note and makes a horrendous noise.
I'm on the lastest version of the game and my PS4 OS.
I play couch co-op with my partner and it's putting her off gaming with me.
It's begun happening more and more the higher the difficulty gets due to the increased number of mobs on screen.Each time it has happened it's been a different level (not the same dungeon) but most commonly on Soggy swam, due to slimes, and on the penultimate level, at the horde wave of the illigers castle area. it's very clearly overly taxing the games code. Which is crazy given the PS4 can run things like GTAV with higher res graphics and far far more entities on screen...
Please fix this bug soon.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, are you able to determine what is roughly the number of mobs at which the issue arises? Are you experiencing it only in multiplayer, or in singleplayer as well?
This ticket will automatically reopen when you reply.