When Wearing Armour With The Frenzied Enchantment, Your Player Will "Steam" Without Being at Half Health
Upon starting up the game and selecting a hero, if the hero you select is wearing armour with the Frenzied enchantment, your character will emit a "steaming" effect in the camp that is identical to the effect of the Frenzied enchantment, but without the buff in damage and without meeting the enchantment's requirements for activating. Loading a level and returning to the camp fixes this.
Expected result:
Character with Frenzied enchant on armour does not "steam" upon loading into the camp.
Actual result:
Character with Frenzied enchant on armour does "steam" upon loading into the camp.
How to reproduce:
1. Equip your hero with armour that has the Frenzied enchantment and exit the game.
2. Launch the game and select said hero.
3. Start the game (online or offline mode doesn't matter) and watch your hero once they have loaded into the camp.
See the attachments for an example.
Created Issue:
When Wearing Armour With The Frenzied Enchantment, Your Player "Steam" Without Being at Half Health
Upon starting up the game and selecting a hero, if the hero you select is wearing armour with the Frenzied enchantment, your character will emit a "steaming" effect in the camp that is identical to the effect to the Frenzied enchantment, but without the buff in damage and without meeting the enchantment's requirements for activating. Loading a level and returning to the camp fixes this.
Expected result:
Character with Frenzied enchant on armour does not "steam" upon loading into the camp.
Actual result:
Character with Frenzied enchant on armour does "steam" upon loading into the camp.
How to reproduce:
1. Equip your hero with armour that has the Frenzied enchantment and exit the game.
2. Launch the game and select said hero.
3. Start the game (online or offline mode doesn't matter) and watch your hero once they have loaded into the camp.
See the attachments for an example.
- Unresolved
- Open
- Unconfirmed
- Windows 10
- Version #19304
When Wearing Armour With The Frenzied Enchantment, Your Player Will "Steam" Without Being at Half Health
Upon starting up the game and selecting a hero, if the hero you select is wearing armour with the Frenzied enchantment, your character will emit a "steaming" effect in the camp that is identical to the effect
to the Frenzied enchantment, but without the buff in damage and without meeting the enchantment's requirements for activating. Loading a level and returning to the camp fixes this.Expected result:
Character with Frenzied enchant on armour does not "steam" upon loading into the camp.
Actual result:
Character with Frenzied enchant on armour does "steam" upon loading into the camp.
How to reproduce:
1. Equip your hero with armour that has the Frenzied enchantment and exit the game.
2. Launch the game and select said hero.
3. Start the game (online or offline mode doesn't matter) and watch your hero once they have loaded into the camp.
See the attachments for an example.
Upon starting up the game and selecting a hero, if the hero you select is wearing armour with the Frenzied enchantment, your character will emit a "steaming" effect in the camp that is identical to the effect of the Frenzied enchantment, but without the buff in damage and without meeting the enchantment's requirements for activating. Loading a level and returning to the camp fixes this.
Expected result:
Character with Frenzied enchant on armour does not "steam" upon loading into the camp.
Actual result:
Character with Frenzied enchant on armour does "steam" upon loading into the camp.
How to reproduce:
1. Equip your hero with armour that has the Frenzied enchantment and exit the game.
2. Launch the game and select said hero.
3. Start the game (online or offline mode doesn't matter) and watch your hero once they have loaded into the camp.
See the attachments for an example.

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, then what is the repro rate (how many times did it happen over the course of how many playthroughs)?
This ticket will automatically reopen when you reply.
This is no longer an issue in the latest version.