Local multiplayer forces “guest” instead of second user
I have two users on my Switch with Dungeons user data. I would like to play local multiplayer but when connecting a controller set for the second user, it signs on a “guest” instead of allowing me to choose a user’s profile like on the Xbox.
The issue is about the first paragraph, but since there appears to be no documentation to the contrary, Dungeons does not appear to support the Switch’s feature of local wireless multiplayer to allow using two Switches and two game copies to play with two signed in users in that way (as a workaround).
Online multiplayer is not considered an acceptable workaround because it requires an unnecessary subscription.
Created Issue:
Local multiplayer forces “guest” instead of second user
I have two users on my Switch with Dungeons user data. I would like to play local multiplayer but when connecting a controller set for the second user, it signs on a “guest” instead of allowing me to choose a user’s profile like on the Xbox.
The issue is about the first paragraph, but since there appears to be no documentation to the contrary, Dungeons does not appear to support the Switch’s feature of local wireless multiplayer to allow using two Switches and two game copies to play with two signed in users in that way (as a workaround).
I have two users on my Switch with Dungeons user data. I would like to play local multiplayer but when connecting a controller set for the second user, it signs on a “guest” instead of allowing me to choose a user’s profile like on the Xbox.
The issue is about the first paragraph, but since there appears to be no documentation to the contrary, Dungeons does not appear to support the Switch’s feature of local wireless multiplayer to allow using two Switches and two game copies to play with two signed in users in that way (as a workaround).
Online multiplayer is not considered an acceptable workaround because it requires an unnecessary subscription.

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Version 1.14.1.0 has been released today (you can check the game's version in the Settings). Is this still an issue in the latest version?
This ticket will automatically reopen when you reply.
Yes, this is still an issue on 1.14.1.0
Thank you for your report!
However, this issue has been closed as Working As Intended.
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