All ranged units and most ranged buildings dont fire over moats.
I think this may be intentional because specifically only artillery can fire over moats, but i dont understand why? This makes artillery way more overpowered than it needs to be, i can set up however many redstone launchers i want right in front of a base, but because its over a moat and there are no bridges nearby, i can lob boulders all throughout the base with no threat from the piglins, except for a buggy piglin every so often walking through the moat and jumping floating out of it and trying to destroy everything i built.
Created Issue:
All ranged units and most ranged buildings dont fire over moats.
I think this may be intentional because specifically only artillery can fire over moats, but i dont understand why? This makes artillery way more overpowered than it needs to be, i can set up however many redstone launchers i want right in front of a base, but because its over a moat and there are no bridges nearby, i can lob boulders all throughout the base with no threat from the piglins, except for a buggy piglin every so often walking through the moat and jumping floating out of it and trying to destroy everything i built.
Thank you for your effort with submitting this issue. Could you please ass showcasing video? Is it a base with a boss or without one?
This ticket will automatically reopen when you reply.
This happens usually with bastion bases, large size, with the portal guards, its pretty much just face to face with the piglins, onlny aritllery can fire over
We do not have enough information to find the cause of this issue.
Can you confirm for us if the issue is still occuring?
Which units are affected by the issue:
Are these Piglin structures able to fire over the moat?
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