Helmets are not displayed correctly on drowned
Steps to reproduce:
- Using barriers, create 3 fully transparent 1 wide x 2 high cages side by side
- Disable mob spawning, set the time to night, set difficulty to easy, give yourself night vision without particles
- In one cage, spawn a zombie. In each of the other 2 cages, spawn a drowned
- Using dispensers, equip the zombie and one of the drowned with a full set of armor of any type
- Compare and contrast the heads
Observed results:
The drowned's helmet is apparent only as some recoloured pixels.(compare with unarmored drowned) Whereas, the zombie's helmet covers its whole head.
Expected results:
The drowned should wear the helmet in the same manner as the zombie
Notes:
First noticed this in v1.16.40, when drowned were able to naturally pick up and equip items. This happens with baby drowned also.
At first I thought it was intentional, but then on very rare occasions I saw the helmets worn correctly.
The leggings also do not completely cover the drowned legs.
Linked Issues
Created Issue:
Helmets are not displayed correctly on drowned
*Steps to reproduce: *
- Using barriers, create 3 fully transparent 1 wide x 2 high cages side by side
- Disable mob spawning, set the time to night, set difficulty to easy, give yourself night vision without particles
- In one cage, spawn a zombie. In each of the other 2 cages, spawn a drowned
- Using dispensers, equip the zombie and one of the drowned with a full set of armor of any type
- Compare and contrast the heads
*Observed results: *
The drowned's helmet is apparent only as some recoloured pixels.(compare with unarmored drowned) Whereas, the zombie's helmet covers its whole head.*Expected results: *
The drowned should wear the helmet in the same manner as the zombieSome brief notes:
First noticed this in v1.16.40, when drowned were able to naturally pick up and equip items.
At first I thought it was intentional, but then on very rare occasions I saw the helmets worn correctly.
The leggings also do not completely cover the drowned legs.
*Steps to reproduce: *
- Using barriers, create 3 fully transparent 1 wide x 2 high cages side by side
- Disable mob spawning, set the time to night, set difficulty to easy, give yourself night vision without particles
- In one cage, spawn a zombie. In each of the other 2 cages, spawn a drowned
- Using dispensers, equip the zombie and one of the drowned with a full set of armor of any type
- Compare and contrast the heads
*Observed results:*
The drowned's helmet is apparent only as some recoloured pixels.(compare with unarmored drowned) Whereas, the zombie's helmet covers its whole head.
*Expected results:*
The drowned should wear the helmet in the same manner as the zombieSome brief notes:
First noticed this in v1.16.40, when drowned were able to naturally pick up and equip items.
At first I thought it was intentional, but then on very rare occasions I saw the helmets worn correctly.
The leggings also do not completely cover the drowned legs.Steps to reproduce:
- Using barriers, create 3 fully transparent 1 wide x 2 high cages side by side
- Disable mob spawning, set the time to night, set difficulty to easy, give yourself night vision without particles
- In one cage, spawn a zombie. In each of the other 2 cages, spawn a drowned
- Using dispensers, equip the zombie and one of the drowned with a full set of armor of any type
- Compare and contrast the heads
Observed results:
The drowned's helmet is apparent only as some recoloured pixels.(compare with unarmored drowned) Whereas, the zombie's helmet covers its whole head.Expected results:
The drowned should wear the helmet in the same manner as the zombieSome brief notes:
First noticed this in v1.16.40, when drowned were able to naturally pick up and equip items.
At first I thought it was intentional, but then on very rare occasions I saw the helmets worn correctly.
The leggings also do not completely cover the drowned legs.
Steps to reproduce:
- Using barriers, create 3 fully transparent 1 wide x 2 high cages side by side
- Disable mob spawning, set the time to night, set difficulty to easy, give yourself night vision without particles
- In one cage, spawn a zombie. In each of the other 2 cages, spawn a drowned
- Using dispensers, equip the zombie and one of the drowned with a full set of armor of any type
- Compare and contrast the heads
Observed results:
The drowned's helmet is apparent only as some recoloured pixels.(compare with unarmored drowned) Whereas, the zombie's helmet covers its whole head.Expected results:
The drowned should wear the helmet in the same manner as the zombieSome brief notes:
First noticed this in v1.16.40, when drowned were able to naturally pick up and equip items.
At first I thought it was intentional, but then on very rare occasions I saw the helmets worn correctly.
The leggings also do not completely cover the drowned legs.Steps to reproduce:
- Using barriers, create 3 fully transparent 1 wide x 2 high cages side by side
- Disable mob spawning, set the time to night, set difficulty to easy, give yourself night vision without particles
- In one cage, spawn a zombie. In each of the other 2 cages, spawn a drowned
- Using dispensers, equip the zombie and one of the drowned with a full set of armor of any type
- Compare and contrast the heads
Observed results:
The drowned's helmet is apparent only as some recoloured pixels.(compare with unarmored drowned) Whereas, the zombie's helmet covers its whole head.Expected results:
The drowned should wear the helmet in the same manner as the zombieNotes:
First noticed this in v1.16.40, when drowned were able to naturally pick up and equip items. This happens with baby drowned also.
At first I thought it was intentional, but then on very rare occasions I saw the helmets worn correctly.
The leggings also do not completely cover the drowned legs.
duplicates


My theory is that this happens because the helmet is displayed under the drowned's skin. Because of irregularities in the head texture, the helmets colour can be seen poking out here and there.
Thank you for your report!
We're tracking this issue in
MCPE-74242, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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