Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; [any where from half of the world to all of it doesn't render around my character], leaving me blind to mobs and where I'm heading, most frequently over water, but often over land as well. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, as when venturing out away from the place I directly spawned in while exploring either the surrounding area of the immediate area, or the world abroad; [the world rendering failing very frequently, taking a long time to refresh themselves, on average any where from four to 20 minutes]. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, [I'm dumbfounded how this version even got green lit to be released in such a broken state even while playing solo], and why no disclaimer had been released on the e-shop and/or other advertisement/statement has been given that the Nintendo Switch game only performs close to expectations when played on a online hosted server.
Linked Issues
Created Issue:
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, at least it actual works though even with the very low enderman spawns and possiblity of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
duplicates
duplicates
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, at least it actual works though even with the very low enderman spawns and possiblity of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and any actual optimal performance is fully depending on an online server hosting the player's world which is very likely why most the advertising for it was for cross play and still is how this version is advertised for.
Please make another Nintendo port of the game, and build it from the ground up for actual handheld mode offline play for the current Nintendo Switch and/or the consoles' upcoming successor. Perhaps just consider patching the current broken version to be able to connect to anyone hosting a world with the playable future released port locally without the need for online connectivity. It would make a ton of people happy to learn that their investment in the current version wasn't a total waste, if they could use it to connect to the future handheld port that is hosting a world. when on long car rides or other trips where the internet isn't available.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, at least it actual works though even with the very low enderman spawns and possiblity of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and any actual optimal performance is fully depending on an online server hosting the player's world which is very likely why most the advertising for it was for cross play and still is how this version is advertised for.
Please make another Nintendo port of the game, and build it from the ground up for actual handheld mode offline play for the current Nintendo Switch and/or the consoles' upcoming successor. Perhaps just consider patching the current broken version to be able to connect to anyone hosting a world with the playable future released port locally without the need for online connectivity. It would make a ton of people happy to learn that their investment in the current version wasn't a total waste, if they could use it to connect to the future handheld port that is hosting a world. when on long car rides or other trips where the internet isn't available.
Or perhaps allow people to purchase the legacy edition again while they wait even longer for the current Bedrock Nintendo port to become playable when not having a server host the world, would be a great experience for people who never got to use any of the exclusive blocks and features of the version, as I doubt you'll add them even as an add-on(s). Having newer players experience such features lost to time such as the nether reactor, petrified oak, and roses would be neat.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, at least it actual works though even with the very low enderman spawns and possiblity of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and any actual optimal performance is fully depending on an online server hosting the player's world which is very likely why most the advertising for it was for cross play and still is how this version is advertised for.
Please make another Nintendo port of the game, and build it from the ground up for actual handheld mode offline play for the current Nintendo Switch and/or the consoles' upcoming successor. Perhaps just consider patching the current broken version to be able to connect to anyone hosting a world with the playable future released port locally without the need for online connectivity. It would make a ton of people happy to learn that their investment in the current version wasn't a total waste, if they could use it to connect to the future handheld port that is hosting a world. when on long car rides or other trips where the internet isn't available.
Or perhaps allow people to purchase the legacy edition again while they wait even longer for the current Bedrock Nintendo port to become playable when not having a server host the world, would be a great experience for people who never got to use any of the exclusive blocks and features of the version, as I doubt you'll add them even as an add-on(s). Having newer players experience such features lost to time such as the nether reactor, petrified oak, and roses would be neat, perhaps even the killer bunny and giant. Please consider, even if not implimented in the same way.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, at least it actual works though even with the very low enderman spawns and possiblity of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and any actual optimal performance is fully depending on an online server hosting the player's world which is very likely why most the advertising for it was for cross play and still is how this version is advertised for.
Please make another Nintendo port of the game, and build it from the ground up for actual handheld mode offline play for the current Nintendo Switch and/or the consoles' upcoming successor. Perhaps just consider patching the current broken version to be able to connect to anyone hosting a world with the playable future released port locally without the need for online connectivity. It would make a ton of people happy to learn that their investment in the current version wasn't a total waste, if they could use it to connect to the future handheld port that is hosting a world. when on long car rides or other trips where the internet isn't available.
Or perhaps allow people to purchase the legacy edition again while they wait even longer for the current Bedrock Nintendo port to become playable when not having a server host the world, would be a great experience for people who never got to use any of the exclusive blocks and features of the version, as I doubt you'll add them even as an add-on(s). Having newer players experience such features lost to time such as the nether reactor, petrified oak, and roses would be neat, perhaps even the killer bunny and giant. Please consider, even if not implimented in the same way.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, at least it actual works though even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and any actual optimal performance is fully depending on an online server hosting the player's world which is very likely why most the advertising for it was for cross play and still is how this version is advertised for.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, at least it actual works though even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and any actual optimal performance is fully depending on an online server hosting the player's world which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, at least it actual works though even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and any actual optimal performance is fully depending on an online server hosting the player's world which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, at least it actual works though even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and any actual optimal performance is fully depending on an online server hosting the player's world which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent. Older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, at least it actual works though even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and
any actual optimal performance is fully depending on anonline serverhosting the player's worldwhich is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent. Older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, at least it actual works though even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent. Older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years,
at least itactual worksthougheven with the very low enderman spawns and possibility of no village in the smaller world size.Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent. Older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition, which I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, Although at least the 3DS edition actual works even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent. Older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition
, whichI'm dumbfounded why the latter of the two stopped receiving support after only a couple of years,Although at least the 3DS edition actual works even with the very low enderman spawns and possibility of no village in the smaller world size.Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent. Older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, although at least the 3DS edition actual works even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent. Older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, although at least the 3DS edition actual works even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is unpatchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent
. Older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, although at least the 3DS edition actual works even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the Nintendo Switch port would better optimized for conditions with playing together during a long car ride, yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, although at least the 3DS edition actual works even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the Nintendo Switch port would better optimized for conditions with playing together during a long car ride, yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, although at least the 3DS edition actual works even with the very low enderman spawns and possibility of no village in the smaller world size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, although at least the 3DS edition actual works even with the
very low enderman spawns and possibility of no village inthe smallerworldsize.Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years, although at least the 3DS edition actual works even with the extremely low enderman spawn rates, as well as the chance of both less common biomes and/or villages having a chance of not generating in the version's worlds due to it being locked to the smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years
, although at least the 3DS edition actual works even with the extremely lowenderman spawn rates, as well as the chance of both less common biomes and/or villages having a chance of not generating in the version's worlds due to it being locked to the smaller size.Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the extremely low Enderman spawn rates, as well as the chance of both less common biomes and/or villages having a chance of not generating in the version's worlds due to it being locked to the smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the extremely low Enderman spawn rates, as well as the chance of
bothless common biomes and/or villages having a chance ofnotgenerating in the version's worldsdue to it being locked to thesmaller size.Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the extremely low Enderman spawn rates, as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the extremely low Enderman spawn rates
,as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the extremely low Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the
extremely low Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when
offline players are together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state during even while playing solo, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state
duringeven while playing solo, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; any where from half of the world to all of it doesn't render around my character, leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [
Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, I'm dumbfounded how this version even got green lit to be released in such a broken state even while playing solo, and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; [any where from half of the world to all of it doesn't render around my character], leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the immediate surroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, [I'm dumbfounded how this version even got green lit to be released in such a broken state even while playing solo], and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; [any where from half of the world to all of it doesn't render around my character], leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, when venturing out away from the place I directly spawned in while exploring either the
immediatesurroundings or the world abroad, such features crash very quickly, taking a long time to refresh themselves, on average any where from four to 20 minutes. The game is still unplayable, no difference in the behavior when docked or on docked.I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, [I'm dumbfounded how this version even got green lit to be released in such a broken state even while playing solo], and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; [any where from half of the world to all of it doesn't render around my character], leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, as when venturing out away from the place I directly spawned in while exploring either the surrounding area of the immediate area, or the world abroad; [the world rendering failing very frequently, taking a long time to refresh themselves, on average any where from four to 20 minutes]. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, [I'm dumbfounded how this version even got green lit to be released in such a broken state even while playing solo], and why no disclaimer had been released on the e-shop or other advertisement that the game only performs as intended, or close to it, when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; [any where from half of the world to all of it doesn't render around my character], leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, as when venturing out away from the place I directly spawned in while exploring either the surrounding area of the immediate area, or the world abroad; [the world rendering failing very frequently, taking a long time to refresh themselves, on average any where from four to 20 minutes]. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, [I'm dumbfounded how this version even got green lit to be released in such a broken state even while playing solo], and why no disclaimer had been released on the e-shop or other advertisement
that the game only performs as intended, or close to it,when played on a online hosted server.Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; [any where from half of the world to all of it doesn't render around my character], leaving me blind to mobs and where I'm heading, especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, as when venturing out away from the place I directly spawned in while exploring either the surrounding area of the immediate area, or the world abroad; [the world rendering failing very frequently, taking a long time to refresh themselves, on average any where from four to 20 minutes]. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, [I'm dumbfounded how this version even got green lit to be released in such a broken state even while playing solo], and why no disclaimer had been released on the e-shop and/or other advertisement/statement has been given that the Nintendo Switch game only performs close to expectations when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably
smaller size.Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; [any where from half of the world to all of it doesn't render around my character], leaving me blind to mobs and where I'm heading,
especially over water. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, as when venturing out away from the place I directly spawned in while exploring either the surrounding area of the immediate area, or the world abroad; [the world rendering failing very frequently, taking a long time to refresh themselves, on average any where from four to 20 minutes]. The game is still unplayable, no difference in the behavior when docked or on docked.I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, [I'm dumbfounded how this version even got green lit to be released in such a broken state even while playing solo], and why no disclaimer had been released on the e-shop and/or other advertisement/statement has been given that the Nintendo Switch game only performs close to expectations when played on a online hosted server.
Bedrock for the Nintendo Switch runs worst than the previous legacy console edition & 'New' Nintendo 3DS edition. I'm dumbfounded why the latter of the two stopped receiving support after only a couple of years. Although at least the 3DS edition actual works, even with the version's significantly lower Enderman spawn rates; as well as the high chance of less common biomes, less common structures, and/or villages all not having a chance of generating within the version's worlds as they are locked to a considerably smaller size.
Anyhow, Most times when exploring in bedrock edition on the Nintendo Switch; [any where from half of the world to all of it doesn't render around my character], leaving me blind to mobs and where I'm heading, most frequently over water, but often over land as well. Its like any optimizations with the Nintendo Switch version work only when I stay at one location, as when venturing out away from the place I directly spawned in while exploring either the surrounding area of the immediate area, or the world abroad; [the world rendering failing very frequently, taking a long time to refresh themselves, on average any where from four to 20 minutes]. The game is still unplayable, no difference in the behavior when docked or on docked.
I'm convinced this version of the game is un-patchable, and it working as intended is fully dependent on the player playing on a online server rather then actually generating/hosting the world on the Nintendo Switch Console, which is very likely why most the advertising for it was for cross play and still is how this version is advertised for. While I did assumed already upon buying the Nintendo Switch port of bedrock that it was going to run the best when not actually hosting a world, as is with most ports especially mobile device ports, I didn't think the rendering of the world was going to be broken. Nor did I expect it to be broken to such a great extent, as I believed the Developers would actually consider that the [Nintendo Switch port should be optimized for conditions when playing locally together offline together during a long car ride], yet older smart phones run bedrock better than the Nintendo Switch Console port, [I'm dumbfounded how this version even got green lit to be released in such a broken state even while playing solo], and why no disclaimer had been released on the e-shop and/or other advertisement/statement has been given that the Nintendo Switch game only performs close to expectations when played on a online hosted server.
dupe of MCPE-177148
Thank you for your report!
We're tracking this issue in MCPE-177148, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Nope, not resolved.
Finally someone said it! Fix your game or Bring back legacy edition (nintendo switch edition)