Height view distance is too short even on highest setting (cloud related)
Rendering of high blocks trough clouds is nearly transparent (pretty much invisible) at what seems a fixed distance.
This doesn't happen if you disable "beautiful skies"
It seems to be a cloud-layer related bug
I am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it.
Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks even above clouds.
Note: It only happens when rendering UP. If I stay at the top of the tower, I can see all the ground as far as the normal rendering distance allows
P.s.: It seems to be related to the cloud layer. Even without clouds the blocks above it are pretty much transparent or close to it, if I move around the building in CERTAIN angles I can see a hint of the chunks
Further confirmation: disabling "Beautiful Skies" fixes the problem - confirmed then, the cloud layer makes everything opaque even when there are no clouds.
Created Issue:
Height view distance is too short even on highest setting
I understand that the view distance on MCPE is lower than Java (much to my dismail, it should still be allowed to be increased as the user wished), but the height render distance apparently is clamped at less than 150 blocks.
I am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it.
Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks.
On the uploaded image, the two trusses merge at 234m, but here at ground level 67m they are clearly not rendering all the way up. This pretty much puts the whole project in the trash, why bother to build something that will not show?
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10 64b
- 1.0.2
I understand that the view distance on MCPE is lower than Java (much to my dismail, it should still be allowed to be increased as the user wished), but the height render distance apparently is clamped at less than 150 blocks.
I am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it.
Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks.
On the uploaded image, the two trusses merge at 234m, but here at ground level 67m they are clearly not rendering all the way up. This pretty much puts the whole project in the trash, why bother to build something that will not show?I understand that the view distance on MCPE is lower than Java (much to my dismail, it should still be allowed to be increased as the user wished), but the height render distance apparently is clamped at less than 150 blocks.
I am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it.
Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks.
Note: It only happens when rendering UP. If I stay at the top of the tower, I can see all the ground as far as the normal rendering distance allows
On the uploaded image, the two trusses merge at 234m, but here at ground level 67m they are clearly not rendering all the way up. This pretty much puts the whole project in the trash, why bother to build something that will not show?
I understand that the view distance on MCPE is lower than Java (much to my dismail, it should still be allowed to be increased as the user wished), but the height render distance apparently is clamped at less than 150 blocks.
I am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it.
Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks.
Note: It only happens when rendering UP. If I stay at the top of the tower, I can see all the ground as far as the normal rendering distance allows
On the uploaded image, thetwotrusses merge at 234m, but here at ground level 67m they are clearly not rendering all the way up. This pretty much puts the whole project in the trash, why bother to build something that will not show?I understand that the view distance on MCPE is lower than Java (much to my dismail, it should still be allowed to be increased as the user wished), but the height render distance apparently is clamped at less than 150 blocks. It seems to be a cloud-layer related bug
I am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it.
Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks.
Note: It only happens when rendering UP. If I stay at the top of the tower, I can see all the ground as far as the normal rendering distance allows
P.s.: It seems to be related to the cloud layer. Even without clouds the blocks above it are pretty much transparent or close to it, if I move around the building in CERTAIN angles I can see a hint of the chunks
On the uploaded image, the two trusses merge at 234m, but here at ground level 67m they are clearly not rendering all the way up. Note it seems to be at cloud height.
Further confirmation: disabling "Beautiful Skies" fixes the problem - confirmed then, the cloud layer makes everything opaque even when there are no clouds.
relates to
Height view distance is too short even on highest setting (cloud related)
I understand that the view distance on MCPE is lower than Java (much to my dismail, it should still be allowed to be increased as the user wished), but the height render distance apparently is clamped at less than 150 blocks. It seems to be a cloud-layer related bugI am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it.
Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks.
Note: It only happens when rendering UP. If I stay at the top of the tower, I can see all the ground as far as the normal rendering distance allows
P.s.: Itseems to be related to the cloud layer. Even without clouds the blocks above it are pretty much transparent or close to it, if I movearoundthe building in CERTAIN angles I can see a hint of the chunks
On the uploaded image, the two trusses merge at 234m, but here at ground level 67m they are clearly not rendering all the way up. Note it seems to be at cloud height.Further confirmation: disabling "Beautiful Skies" fixes the problem - confirmed then, the cloud layer makes everything opaque even when there are no clouds.
Rendering of high blocks trough clouds is nearly transparent (pretty much invisible) at what seems a fixed distance.
This doesn't happen if you disable "beautiful skies"
It seems to be a cloud-layer related bug
I am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it.
Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks even above clouds.
Note: It only happens when rendering UP. If I stay at the top of the tower, I can see all the ground as far as the normal rendering distance allows
P.s.: It seems to be related to the cloud layer. Even without clouds the blocks above it are pretty much transparent or close to it, if I move around the building in CERTAIN angles I can see a hint of the chunks
Further confirmation: disabling "Beautiful Skies" fixes the problem - confirmed then, the cloud layer makes everything opaque even when there are no clouds.
relates to





Confirmed to be related to the cloud layer
Rendering problem of high blocks seen at night.
I increased rendering distance to 24 chunks and noticed this change on this bug: the windows are now rendering higher than the other blocks. Still not all the way to the top.
The sky plane was too low after we upped the world height to 256. Fixed in 1.1.