Tridents floating in the air
(Edit: I did a very poor job of explaining the issue in my initial message, so allow me to edit it with the second explanation I made in the comments.
Sorry for the mess.)
Tridents sometimes can get left inert floating in the air when pushed by slime blocks.
2 cases of the issue are shown here.
In the first one, a trident is shot straight at a concrete block behind which sit a slime block and a sticky piston.
When the piston is activated, it pushes the slime block and the concrete block and then retrieves both, which should cause the trident to fall down.
But instead of falling down, the trident stays there floating in the air, inert, physically attached to nothing.
It seems it remains "latched" onto the concrete block even though it is not touching it anymore after the retraction, as breaking the concrete makes the trident fall down.
In the second case, a trident is shot at an angle, its head landing close to the point where a slime block touches a glazed terracotta block on its side.
When pushed by a sticky piston, the neighboring slime block catches the trident but instead of launching it, it simply pushes it as it would push a block, and then leaves it floating mid-air as in the case above.
Breaking the terracotta block allows the trident to fall down - although, again, both are not physically attached to each other.
Created Issue:
Tridents floating in the air
When pushed around with sticky blocks (slime & honey), tridents sometimes "latch" onto adjacent solid blocks after hitting a mob.
This causes the trident to get stuck in the air, completely inert until the block it is latched onto is destroyed.
See video example here:
https://www.youtube.com/watch?v=iMhm4cep6Vo
When pushed around with sticky blocks (slime & honey), tridents sometimes "latch" onto adjacent solid blocks after hitting a mob.
This causes the trident to get stuck in the air, completely inert until the block it is latched onto is destroyed.
See video examplehere:
https://www.youtube.com/watch?v=iMhm4cep6VoWhen pushed around with sticky blocks (slime & honey), tridents sometimes "latch" onto adjacent solid blocks after hitting a mob.
This causes the trident to get stuck in the air, completely inert until the block it is latched onto is destroyed.
See attached video example.
When pushed around with sticky blocks (slime & honey), tridents sometimes "latch" onto adjacent solid blocks after hitting a mob.
This causes the trident to get stuck in the air, completely inert until the block it is latched onto is destroyed.
Seeattachedvideo example.When pushed around with sticky blocks (slime & honey), tridents sometimes "latch" onto adjacent solid blocks after hitting a mob.
This causes the trident to get stuck in the air, completely inert until the block it is latched onto is destroyed.
See video example here:
https://www.youtube.com/watch?v=iMhm4cep6Vo
When pushed around with sticky blocks (slime & honey), tridents sometimes "latch" onto adjacent solid blocks after hitting a mob.
This causes the trident to get stuck in the air, completely inert until the block it is latched onto is destroyed.
See video example here:
https://www.youtube.com/watch?v=iMhm4cep6Vo(Edit: I did a very poor job of explaining the issue in my initial message, so allow me to edit it with the second explanation I made in the comments.
Sorry for the mess.)
(Edit: I did a very poor job of explaining the issue in my initial message, so allow me to edit it with the second explanation I made in the comments.
Sorry for the mess.)Tridents sometimes can get left inert floating in the air when pushed by slime blocks.
2 cases of the issue are shown here.
In the first one, a trident is shot straight at a concrete block behind which sit a slime block and a sticky piston.
When the piston is activated, it pushes the slime block and the concrete block and then retrieves both, which should cause the trident to fall down.
But instead of falling down, the trident stays there floating in the air, inert, physically attached to nothing.
It seems it remains "latched" onto the concrete block even though it is not touching it anymore after the retraction, as breaking the concrete makes the trident fall down.In the second case, a trident is shot at an angle, its head landing close to the point where a slime block touches a glazed terracotta block on its side.
When pushed by a sticky piston, the neighboring slime block catches the trident but instead of launching it, it simply pushes it as it would push a block, and then leaves it floating mid-air as in the case above.
Breaking the terracotta block allows the trident to fall down - although, again, both are not physically attached to each other.
Can you clarify what you expect the behavior of tridents that hit the side of blocks to be, and whether what you are seeing is a change from an earlier version?
When you throw a trident into the side of a block it sticks. I don’t understand how that is different than what you are describing here.
Well seeing it now, the initial video may be a bit too busy to properly show the issue. My apologies for that.
Here is another one that makes it a lot easier to see.
https://youtu.be/_GO1v2nF8mc
2 cases of the issue are shown here.
In the first one, a trident is shot straight at a concrete block behind which sit a slime block and a sticky piston.
When the piston is activated, it pushes the slime block and the concrete block and then retrieves both, which should cause the trident to fall down.
But instead of falling down, the trident stays there floating in the air, inert, physically attached to nothing.
It seems it remains "latched" onto the concrete block even though it is not touching it anymore after the retraction, as breaking the concrete makes the trident fall down.
In the second case, a trident is shot at an angle, its head landing close to the point where a slime block touches a glazed terracotta block on its side.
When pushed by a sticky piston, the neighboring slime block catches the trident but instead of launching it, it simply pushes it as it would push a block, and then leaves it floating mid-air as in the case above.
Breaking the terracotta block allows the trident to fall down - although, again, both are not physically attached to each other.
Tested and confirmed in 1.14.30. I suspect this could be related to MCPE-62419.