2-player and 10-player realms on same account have swapped worlds
I am currently using one world each in ``Realms (+2 people)'' and ``Realms Plus (+10 people)'' with my Minecraft subscription. When Realms was updated this month, for some reason the handling of Realms worlds and Realms Plus worlds was switched. I'm having trouble because the Realms world is treated as +10 participants and the Realms Plus world is treated as +2 participants. There were no problems during the update stage. After updating both and trying to enter the world, when I checked again, the handling of each world had been swapped for some reason. (See image) Even after restarting and checking on another device (iPhone app), the change remains, so I would like to somehow restore the handling.
Environment
PlayStation4
Created Issue:
The handling of Realms worlds and Realms Plus worlds has been swapped.
I am currently using one world each in ``Realms (+2 people)'' and ``Realms Plus (+10 people)'' with my Minecraft subscription. When Realms was updated this month, for some reason the handling of Realms worlds and Realms Plus worlds was switched. I'm having trouble because the Realms world is treated as +10 participants and the Realms Plus world is treated as +2 participants. There were no problems during the update stage. After updating both and trying to enter the world, when I checked again, the handling of each world had been swapped for some reason. (See image) Even after restarting and checking on another device (iPhone app), the change remains, so I would like to somehow restore the handling.
Environment
PlayStation4
The handling ofRealms worldsandRealms Plus worldshas been swapped.Realms worldsとRealms Plus worldsの取り扱いが交換されました。
Realms worldsとRealms Plus worldsの取り扱いが交換されました。2-player and 10-player realms on same account have swapped worlds
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I submitted the same content to the Minecraft Help Center.
"A bug may have occurred. Please refer to the bug tracker and report the bug if it is not already reported. ” I received the answer.
Therefore, I have reported it to the bug tracker.
Is this still the case and still an issue?
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