Ben Slimane Khaled Skander
- aleksandair
- aleksandair
- Europe/Stockholm
- Yes
- No
Similar bug with the nether fortress generation concerning the obsidian pillar in the End.
(https://mojang.atlassian.net/browse/MC-5870)
Some parts of it spawned invisible und when you try to walk on them they "trap" you. You are unable to move and shake.When you destroy the
m,sometime the pillar half-appear (screenshoot 2013-01-15_17.56.42), other time it disappear.Similar bug with the nether fortress generation concerning the obsidian pillar in the End.
(https://mojang.atlassian.net/browse/MC-5870)
Some parts of it spawned invisible und when you try to walk on them they "trap" you. You are unable to move and shake.When you destroy the vrystal, it disappear and sometime the pillar half-appear (screenshoot 2013-01-15_17.56.42), other time it disappear too.
In Peaceful
l, when you try to create a wither, only the soulsand blockon wich you put the last wither-headand theheadremain.The emplacement of the other blocks become glitchy, you "freeze" when you are inside.
Sames result when you try to re-create a wither using the remaing block.
But sometimes, only the central block remain and theheadbecame a squeletonheadinstead of a wither-squeletonhead.In Peaceful, when you try to create a wither, only the soulsand blockon wich you put the last witherskull and the skull remain.
The emplacement of the other blocks become glitchy, you "freeze" when you are inside.
Sames result when you try to re-create a wither using the remaing block.
But sometimes, only the central block remain and the skull became a squeleton skull instead of a wither-squeleton skull.
I believe this screenshoot explain everything.
It also correct itself when moving, like the light bug of dark areas.
I believe this screenshoot explain everything.
Leaves was switched with lever and grass with thinglass_top and the color was modified.It also correct itself when moving, like the light bug of dark areas.
I died here.
In the world :
flowing lava doesn't always spread like it should.In the nethe
t:
lava is like water, it spread further and so damn faster (but you still die when you try swimming in it)In the world :
flowing lava doesn't always spread like it should.In the nether :
lava is like water, it spread further and so damn faster (but you still die when you try swimming in it)
In the world :
flowing lava doesn't always spread like it should.In the nether :
lava is like water, it spread further and so damn faster (but you still die when you try swimming in it)I didn't check yet the End
In the world :
flowing lava doesn't always spread like it should.In the nether :
lava is like water, it spread further and so damn faster (but you still die when you try swimming in it)I didn't checked yet the End
In the world :
flowing lava doesn't always spread like it should.In the nether :
lava is like water, it spread further and so damn faster (but you still die when you try swimming in it)I didn't checked yet the End
In the world :
flowing lava doesn't always spread like it should.In the nether :
lava is like water, it spread farther and so damn faster (but you still die when you try swimming in it)I didn't checked yet the End
When I loaded a map with a full automatic reeds farm, there were ghost items that can't be picked, not by me or a hopper or anything else.
Yet it can be moved by water, placing/breaking blocks like any normal drop.
They still despawn after 5 minutes.
The painting side look glitchy, same kind of rendering as when two painting are overlaping.
Moreover, when using a texture pack with painting wich doesn't fill the "square" in the "kz.png" file (by the way, it should be renamed), you can still see the side even inside the frame.
Adding a file dedicated to the painting side in the "art" directorywould solve the problemThe painting side look glitchy, same kind of rendering as when two painting are overlaping.
Moreover, when using a texture pack with painting wich doesn't fill the "square" in the "kz.png" file (by the way, it should be renamed), you can still see the side even inside the frame.
I think adding a file dedicated to the painting side in the "art" directory should solve the problem





















lava flowing farther and faster in the nether could be an interesting feature, let's think about it.
it's the same for a lot of blocks.
Can you imagine how an arrow shake when hitting the target in real life ? it's the same but it doesn't stop.
I comfirm, i "jailed" few zombie with tracks, when a put a villager, one crossed the tracks to attack the villager while the other just looked at the villager. I ahad also a group of pigs cross tracks with no hesitation.
Comfirmed in snapshot 13w04a,
also in the case of spider jokey, the arms of the armor go faceward and backward like the steve walking animation.
The same bug in snapshot 13w04a
What's supposed to happen :
1-enter the nether portal
2-wait the animation
3-teleport to the nether
4-play bare-handed tennis with ghasts
What's happening :
1-enter the nether portal
2-instant teleportation to the nether wihtout the animation
3-after your arrival, the animation start and don't stop as long as you stay in the portal
4-be pretty confused
I think the cause is within the mobs-teleportation-to-the-nether-feature
Confirmed in snapshot 13w05a
confirmed in snapshot 13w05b
comfirmed in snapshot 13w05b
I don't know if it's the same bug,
but sometimes when re-entering game, the mob stay stuck floating in sit-position in mid-air without minecart to support him
It also affect Rail booster,