Steven S.
- antiroot
- antiroot
- America/Chicago
- Yes
- No
After creating a web app that parses the player json stat file I noticed the value for stat.mobKills and the sum of all the values for each stat.killEntity record are not always equal.
For one player mobKills was 6 higher than the sum of killEntity.
, for another player mobKills was 1 lower than killEntity.It might have something do with exactly how the mob dies, ie by the players fist/weapon vs being pushed off a cliff or set on fire, or even switching between creative and survival and killing entities in both modes. However I've not had time to investigate exactly what is causing this behavior.
After creating a web app that parses the player json stat files I noticed the value for stat.mobKills and the sum of all the values for each stat.killEntity record are not always equal.
For one player mobKills was 6 higher than the sum of killEntity.*
For another player mobKills was 1 lower than killEntity.*It might have something do with exactly how the mob dies, ie by the players fist/weapon vs being pushed off a cliff or set on fire, or even switching between creative and survival and killing entities in both modes. However I've not had time to investigate exactly what is causing this behavior.
Confirmed on my server as well, definitely not a hardware/network issue with 3.0ghz quad core plenty of ram and gigabit. I'm surprised this isn't the highest voted issue as of writing as this bug is a real game stopper and prevents us from enjoying the night. Does indeed only occur when zombies can't reach a valid target, both villagers and players alike. Really sad that just a handful of zombies can cause constant "Can't keep up! ..." messages but a mountain of TNT does not (at least on our server)
Occurs in 1.7.2 as well, not surprising since there wasn't a bugfix listed related to this issue
That would seem like a reasonable explanation, however the entries in the killEntity statistic are only living entities (zombie,cow,sheep,skeleton,etc). So the the totals of all the killEntity stats should still be equal to the mobKills stat