Jack Buckley
- Arahpthos
- arahpthos
- Australia/Brisbane
- Yes
- No
4 issues
Key
Summary
Status
Reporter
Assignee
Created
Changed Description:
Using the enchantment argument: {ench:[
{id:X;,lvl:Y}]}, the value for x will always return as 1
Disregard
Changed Summary:
Using the enchantment argument: {ench:[{id:X;,lvl:Y}]}, the value for x will always return as 1Disregard
Added Description:
Splashing yourself with a potion that has Saturation edited onto it through the CustomPotionEffects list tag renders you with no Saturation effect.
Added Affects Versions: 1.8.1-pre3 1.8
I think that you misunderstand.
I can drink a potion that has saturation as a custom potion effect, and receive the saturation effect. However, I can not splash a splash potion that has saturation as a custom potion effect, and receive the saturation effect.
The fact that this is not implemented is the bug, as this is not the case with literally every other potion effect, such as Health Boost (Id:21) which is an effect that cannot be obtained through, as Torabi said "...normal gameplay mechanics."
I think that this should be reopened, unless the fact that I can splash myself with health boost is a bug.
How is this comparable with the giant?
Because, to me:
Potions are something that are available to all players of the game on the front end. Giants can only be accessed through either commands or NBT editing. The fact that one thing is broken with one potion does not mean that it is an idea that fell by the wayside of the developer, it just means that it's broken, and is a bug.
How is this just something that isn't supported by the developer?