Austin Paquette
- austin0331
- austin0331
- Europe/Stockholm
- Yes
- No
3 issues
Key
Summary
Status
Reporter
Assignee
Created
Added Attachments:
Changed Description:
Banners do not sway in worlds created before they were introduced.
To replicate:
Start a new world. Place a banner and it will sway.Then, revisit an old world.
Thebanner will be static and appear to be stuck in it's furthest swaying position.Banners do not sway in worlds created before they were introduced.
To replicate:
Start a new world. Place a banner and it will sway.Then, revisit an old world. Place a banner. It will be static and appear to be stuck in it's furthest swaying position.
Added Environment:
Windows 7

The crash report is now attached.
I haven't modded it. The crash report at the bottom says it's modded for some reason. The only things I've done is use texture packs. Please don't drop this bug, this could really mess up some people's games.
Oh, I didn't know that. Sorry.
But still, would using texture packs actually cause a problem like this? I can't imagine it could.
Would it possibly be the MCPatcher that I used that's required for the texture pack?
I'm glad that 1.5 will support HD textures without mods.
At any chance, would you know why MCPatcher caused that? It's never done it before, and it's always worked before.
Alright. Thanks for your help. Now I know I can always rely on you guys. c:
Also I looked back at my MCPatcher and realized it was outdated.
I bet my stupid ass was the cause of the problem, wasn't it?
My problem is slightly different than his problem. His says that banners don't work in multiplayer. Mine says they don't work in pre-banner worlds.