AwSoMeZ27
- AwSoMeZ27
- awsomez27
- Europe/Stockholm
- Yes
- No
This is similar issue to an early bug report but I have done hours of research and my last error was based on a spelling error
This error is based on 3 command blocks:
A, B, and CCommand block A states the following:
scoreboard players set @a test 1
Test being a previously named objective. Because command block A my score for the test objective is now 1 (which i can see based on the "sidebar" scoreboard.
This is where it gets bugged:
Command block B:testfor @a[score_test=1,score_test_min=1]
because my score is 1 this should provide a True output, but for some reason it is not
. When a comparator is attached to the command block it should provide an output (when that command block gets powered of course) which is not happening in this case
But finally the strangest part:
Command block C:testfor @a[score_test=1]
For some strange reason this IS returning true (therefore does have an output when powered).
It might be that I'm am doing something wrong or that this is a jar-specific bug, but I have created new worlds, re-installed minecraft, and I just cant get a resolution to this. Thank you for your time!
please excuse the
redfont but that has to do with the way this forum worksThis is similar issue to an early bug report but I have done hours of research and my last error was based on a spelling error
This error is based on 3 command blocks:
A, B, and CCommand block A states the following:
scoreboard players set @a test 1
Test being a previously named objective. Because command block A my score for the test objective is now 1 (which i can see based on the "sidebar" scoreboard.
This is where it gets bugged:
Command block B:testfor @a[[score_test=1,score_test_min=1]]
because my score is 1 this should provide a True output, but for some reason it is not
. When a comparator is attached to the command block it should provide an output (when that command block gets powered of course) which is not happening in this case
But finally the strangest part:
Command block C:testfor @a[[score_test=1]]
For some strange reason this IS returning true (therefore does have an output when powered).
It might be that I'm am doing something wrong or that this is a jar-specific bug, but I have created new worlds, re-installed minecraft, and I just cant get a resolution to this. Thank you for your time!
please excuse the blue font but that has to do with the way this forum works







when i typed this it somehow deleted the [ and the ] but those are there!
I have spent a couple hours searching this as I had come into a similar issue. I have found the problem, but as I have no result for a solution. The problem is the doors, but it also the villagers. The way Tango set up the iron foundry, the 2 sets of villagers are "detectors" the reason for the lag is because ~40 villagers are connecting to 44 villages. The villagers connect to 'village 1' first, next the SAME villagers connect to 'village 2' ... and so on. By the end all 44 villages have ~20 villagers in them. Some how when the a single villager connects to more than one village it somehow is making intensive activity happening server-side. (On my computer its roughly 5 villages per one villager before I start to feel the lag). Hopefully I've explained this decently. I don't know anything for-sure but from a couple of hours of testing I think I have a pretty good idea.