Берданка
- B34RD4N
- JIRAUSER648939
- Europe/Kiev
- Yes
- No
Plastic resource-pack Netherite Tools have been mistaken by one pixel each!Netherite Tools Texture Mistake in Plastic Resource-Pack
All of theNetherite Tools were painted with thetexture mistake, which means that they are currently dislocated inproperly. NOTE: Requires Plastic resource-pack to be enabled!Netherite Tools were painted with the mistake of dislocated pixels.
Netherite Tools Texture Mistake in Plastic Resource-PackPlastic Resource-Pack Netherite Tools Error
Shieldtexturewithdifferentresource-pack(s)has a bug of reversing it vice versa.Shield's Reversion Glitch with Different Resource-Pack(s)
With "City", "Fantasy", "Steampunk" resource-pack(s) having gap of visor in a Shield texture, are exposing its reversion while being held in right/left hand. NOTE: Requires special resource-pack(s) to work properly!Shield's texture has a glitch that occurs while having different resource-pack(s) turned on. For example, with the "City", "Fantasy", "Steampunk" textures, Shield gains a strange error while being held in left hand. When the character holds it in their right hand, everything's - normal, when it is in their right hand - it just changes Shield's position vice versa.
Shield's texture has a glitch that occurs while having different resource-pack(s) turned on. For example, with the "City", "Fantasy", "Steampunk" textures, Shield gains a strange error while being held in left hand. When the character holds it in their right hand
,everything's-normal, when it is in theirright hand-it just changes Shield's position vice versa.Shield's texture has a glitch that occurs while having different resource-pack(s) turned on. For example, with the "City", "Fantasy", "Steampunk" textures, Shield gains a strange error while being held in left hand. When the character holds it in their right hand - everything's normal, when it is in their left hand, it just changes Shield's position, forcing it to rotate vice versa.
Shield's texture has a glitch that occurs while having different resource-pack
(s)turned on. For example, with the "City", "Fantasy", "Steampunk" textures, Shield gainsa strangeerrorwhile being held in left hand. When the characterholds it in their right hand - everything'snormal, when it is in their left hand, it just changes Shield's position, forcing it to rotate vice versa.Shield's texture has a glitch that occurs while having different resource-packs turned on. For example, with the "City", "Fantasy", "Steampunk" textures, Shield gaining a strange bug while being held in left hand. When the character keeps it in their right hand - everything's OK, when it is in their left hand, it just changes Shield's position, forcing it to rotate vice versa.
Shield's ReversionGlitch with Different Resource-Pack(s)Shield's Rotating Glitch with Different Resource-Pack(s)
Shield's texture has a glitch that occurs while having different resource-packs turned on. For example, with the "City", "Fantasy", "Steampunk" textures, Shield gaining a strange bug while being held in left hand. When the character keeps it in their right hand - everything's OK, when it is in their left hand, it just changes Shield's position, forcing it to rotate vice versa.
Shield's texture has a glitch that occurs while having different resource-pack(s) turned on by keeping it in right/left hand.
Shield's texture has a glitch that occurs while having different resource-pack(s) turned on
bykeeping it in right/left hand.Shield's texture has a glitch that occurs while having different resource-pack(s) turned on and keeping it in right/left hand.
Shield's Rotating Glitch with Different Resource-Pack(s)Shield's Glitch
Shield's texture has a glitch that occurs while having different resource-pack(s) turned on and keeping it in right/left hand.
A shield's texture has a glitch that occurs while having different resource-pack(s) [City, Fantasy, Seampunk] turned on, and keeping it in the right and/or left hand. It rotates!
A shield's texture has a glitch that occurs while having different resource-pack(s) [City, Fantasy, Steampunk] turned on, and keeping it in the right and/or left hand. It rotates!
Shield'sGlitchShield's Bug
Pancake Cape is bugged and impossible to claim from anywhere.
You can insert it on your skin, but when you escape from character menu, it disappears.
Require
thebow or crossbow to be held in hand, an enchantment glistering effect makes it able to see blocksbehind.Requires a bow or crossbow to be held in hand, an enchantment glistering effect make blocks visible behind!
I used to play Minecraft normally until this time. Now I cannot play because all my process in different worlds just vanishes. What I have to do now? That happens after each cleaning! No
wsolutions have helped me as well! Do not close this ticket; give me the answers!
I Lost My Worlds Twice with Cleaner/External Storage Does Not Work
Boneappears too large in third-person view inthePlasticresourcepackBone Texture Glitch with Plastic Resource-Pack
Requires "Plastic" resource-pack and third person view to be enabled.Bone is too bulky as forthetexture!Bone is too bulky as for item texture.
Here's the video: https://youtu.be/cMRhzmoq8Q0
REQUIREMENT
Requires "City" resource-pack by Minecraft to be enabled.
DESCRIPTION
Makes the visor of the player's helmet impossible to rotate around with the face.
REFERENCE
WHAT IS THE ISSUE?
When the player rotates their head, in some resource packs the second layer of the player's head does not move. It looks like a second layer welded to the character's torso, with no hope of synchronized head movement along with its first layer.HOW TO FIX THIS?
To fix this,first youneed to synchronize the rotations of the 1st and 2nd layers of the head, so that the second layeris notpart of the whole body(second layer). Secondly,youshould adjust the position of the second layer ofall helmets inthe game and make support for special character models.WHAT IS THE ISSUE?
When the player rotates their head, in some resource packs the second layer of the player's head does not move. It looks like a second layer welded to the character's torso, with no hope of synchronized head movement along with its first layer.HOW TO FIX THIS?
To fix this, we need to synchronize the rotations of the 1st and 2nd layers of the head, so that the second layer would not be a part of the whole body. Secondly, we should adjust the position of the second layer to all helmets in game. Thirdly, subjoin the support for special character models.
WHAT IS THE ISSUE?
When the player rotates their head, in some resource packs the second layer of the player's head does not move. It looks likeasecond layer welded tothecharacter's torso, with no hope of synchronized head movement along with its first layer.HOW TO FIX THIS?
To fix this, we need to synchronize the rotations of the 1st and 2nd layers of the head, so that the second layer would not be a part of the whole body. Secondly, we should adjust the position of the second layer to all helmets in game. Thirdly, subjoin the support for special character models.WHAT IS THE ISSUE?
When the player rotates their head, in some resource packs the second layer of the player's head does not move. It looks like the second layer welded to character's torso, with no hope of synchronized head movement along with its first layer.HOW TO FIX THIS?
To fix this, we need to synchronize the rotations of the 1st and 2nd layers of the head, so that the second layer would not be a part of the whole body. Secondly, we should adjust the position of the second layer to all helmets in game. Thirdly, subjoin the support for special character models.
Character's Head GlitchGlitch with a Character
WHAT IS THE ISSUE?
When the player rotates their head, in some resource packs the second layer of the player's head does not move. It looks like the second layer welded to character's torso, with no hope of synchronized head movement along with its first layer.HOW TO FIX THIS?
To fix this, we need to synchronize the rotations of the 1st and 2nd layers of the head, so that the second layer would not be a part of the whole body. Secondly, we should adjust the position of the second layer to all helmets in game. Thirdly, subjoin the support for special character models.WHICH RESOURCE-PACKS DOES IT AFFECT?
BlockPixel by Jakob_zero (@RainbowPixel);
City by Minecraft (@4JStudios).








No resource-pack needed for this; it happens with basic textures too. Beds disappear completely and leaving only 1/2 blocks that are invisible.
I've dodged same glitch, here's the video: https://youtu.be/cMRhzmoq8Q0
Any resource-pack that has 2nd layer for helmets. This one is known as BlockPixel, same happens with City resource-pack by Minecraft.