bBzdnd
- bBzdnd
- bbzdnd
- Europe/Stockholm
- Yes
- No
There's a problem in my server.When theres a large amount of people(about 21 humans),sometimes player will meet a situation like no more blocks to see more,no more blocks can be used,like lag,while my vpn do not have a crash.when players were lagging,I found that server's send out speed become very slow,cpu and memory had a low usage.(I set max-threads to 0,it means core will use all the theads)it might be a core problem.
when I
was using 1.14.30 ver core,there arent that serious problem
There's a problem in my server.When theres a large amount of people(about 21 humans),sometimes player will meet a situation like no more blocks to see more,no more blocks can be used,like lag,while my vpn do not have a crash.when players were lagging,I found that server's send out speed become very slow,cpu and memory had a low usage.(I set max-threads to 0,it means core will use all the theads)it might be a core problem.
when I stopped server and restart,players told me that something they did were eaten by server.when there are more than 15 people,server become lagging while low usage
when I was using 1.14.30 ver core,there arent that serious problem
I have no idea about how to describe the issue.
I just changed server.propreties about the server name and player limit to 114514.I kept my original white
list which was used in 1.17 ver bds.
After updating minecraft 1.18,the strange problem appeared to me.It is okay when you just opened it,but as the player join the server,after a while,it seems that the server is died.Player cannot join the server.the control panel also dont have anything respond to me when I type help or other commands.At that time,the thread is still in my vps with %27↑↓ cpu usage.I have no idea about when the server die.But sometimes when I see the server running auto compaction,it have just meet "fake die".I am assuming that if it cause that problem.(I didnt install any other thing,just original server.)
I am sorry that I cannot give any crash imformation.the issus is why the server sometimes lead to fake "died" situation,which won't output crash,but threads still in with cpu usage.
OS:WinServer2019
CPU:Xeon Gold 6261*4 2.2G
Before,I set 114514 player limit just to make a small"decoration".when the bedrock server started,it will use 1000➕ram with high bandwitch use(especially when players join in)When I change player limit to 411541 in bedrock server,the memory use is more crazy,It will take you about 4000 ram usage.Before I set 114514 player limit,which cause my server suddenly stopped,I didnt realized just the player limit cause th
at.Now I am wondering if it is a bug.If its not bug,are there any link between performance and player limit?Before,I set 114514 player limit just to make a small"decoration".when the bedrock server started,it will use 1000➕ram with high bandwitch use(especially when players join in)When I change player limit to 411541 in bedrock server,the memory use is more crazy,It will take you about 4000 ram usage.Before I set 114514 player limit,which cause my server suddenly stopped,I didnt realized just the player limit cause the lack of performance.Now I am wondering if it is a bug.If its not bug,are there any link between performance and player limit?
As you set a larger number of player limit,the morememoryand bandwitch it will use.As you set a larger number of player limit,the more RAM and bandwitch it will use.


