Chris Walker
- BigDamnArtist
- bigdamnartist
- America/Denver
- Yes
- No
Using 1.8 Pre3
When using /setblock to place a dispenser with a rotation datavalue, if the front of the block is against a wall the dispenser will point the opposite direction when placed.
To Replicate: Place a block. Attempt to spawn a dispenser one block north of it, with a rotation datavalue of 3 (Telling the dispenser to "look" south). The block will instead face north. Same happens for east/west.
Using 1.8 Pre3
When using /setblock to place a dispenser with a rotation datavalue, if the front of the block is against a wall the dispenser will point the opposite direction when placed.
To Replicate: Place a block. Attempt to spawn a dispenser one block north of it, with a rotation datavalue of 3 (Telling the dispenser to "look" south). The block will instead face north. Same happens for east/west.
Update (Sept1): This behavior is also present in droppers and furnaces. Although not in hoppers, pistons, sticky pistons, chests, trapped chests or ender chests.
Using 1.8 Pre3
When using /setblock to place a dispenser with a rotation datavalue, if the front of the block is against a wall the dispenser will point the opposite direction when placed.
To Replicate: Place a block. Attempt to spawn a dispenser one block north of it, with a rotation datavalue of 3 (Telling the dispenser to "look" south). The block will instead face north. Same happens for east/west.
Update (Sept 1): This behavior is also present in droppers and furnaces. Although not in hoppers, pistons, sticky pistons, chests, trapped chests or ender chests.
Using 1.8 Pre3
When using /setblock to place a dispenser with a rotation datavalue, if the front of the block is against a wall the dispenser will point the opposite direction when placed.
To Replicate: Place a block. Attempt to spawn a dispenser one block north of it, with a rotation datavalue of 3 (Telling the dispenser to "look" south). The block will instead face north. Same happens for east/west.
Update (Sept 1): This behavior is also present in droppers and furnaces. Although not in hoppers, pistons, sticky pistons, chests, trapped chests or ender chests.
Update (Sept 2): Confirm bug is still present in official 1.8 release version



Forced crash report, as requested.
Front and rear views. There isn't anything around to set them off, the only redstone in the entire build is 2 lamps in the towers, and the trapdoors around those are the only ones not acting up. Otherwise the trapdoors around the edge walls will slowly flip down, and when I try closing them, other ones around the build will flip, acting almost as if there's a limit on how many trapdoors can be in a closed position at once, if that makes sense.
UPDATE: I took a closer look at the build, and realized I had used un-tethered tripwire hooks as decoration on the inside, opposite of the trapdoors that were flipping. I use them so rarely for redstone work I forgot they are technically redstone devices. Although, like I said they were untethered and should not have have been putting out any signal, yet they were still causing the trapdoor on the other side of the block to flip over (Not right away mind you, but gradually, like a BUD switch sort of thing, don't ask me how, but it is), so that mystery is solved, however I don't think tripwire hooks are supposed to behave like this. So that might be a seperate bug altogether?
Confirmed for 1.8 release.
So I still can't summon angry Pigmen in 1.8 release. Has this actually been fixed?
@qmagnet I tried that, it doesn't do anything. I've tried in creative and survival, summoning them from the chat and from a command block. No difference. Pigmen are chill.
EDIT: Nevermind, I had accidentally set the value to high. All's good in the world of angry pigmen. Thanks!