Eric Wiles
- Bionicleeric
- bionicleeric
- America/New_York
- Yes
- No
I added a new objective, "fk", to the scoreboard. The "Counter" was totalKillCount. I also added a new team, called "fire". After that, I needed to use testfor, so that I can get rewarded when I reach the Required amount, which was 5. The command I put in was:
"testfor @p[[score_fk_min=5,team=fire]]" without quotes.
In the output box of the command block, it said "[[09:39:53]] The entity UUID provided is in an invalid format". This makes no sense, is it a bug?
I added a new objective, "fk", to the scoreboard. The "Counter" was totalKillCount. I also added a new team, called "fire". After that, I needed to use testfor, so that I can get rewarded when I reach the Required amount, which was 5. The command I put in was:
"testfor @p[[score_fk_min=5,team=fire]]" without quotes.
In the output box of the command block, it said "[[09:39:53]] The entity UUID provided is in an invalid format". This makes no sense, is it a bug?
Also, If you see 2 brackets for each command, it is because my computer thinks that it is HTML code, so I have to add in an Extra Bracket to each Side
OK,
So when I tried to give myself a written book with JSON Data, it now says "*Invalid book tag*". The command I typed in works with ANY Other snapshot that supports JSON Books, but not this snapshot.
Here is the command I typed in:/give @p written_book 1 0 {pages:["
{text:\"Hello there\",color:blue}"]}
Can you please help me?
OK,
So when I tried to give myself a written book with JSON Data, it now says "*Invalid book tag*". The command I typed in works with ANY Other snapshot that supports JSON Books, but not this snapshot.
Here is the command I typed in:/give @p written_book 1 0 {pages:["
{text:\"Hello there\",color:blue}"]}
Can you please help me? If a feature was changed, and now this isn't supported please comment. Also, if I just did anything wrong, comment. Thank you!




I Just tried it, and I experienced the Same Bug, Remove the Invulnerable tag, that fixes it.
not all mobs wear armor. Based on difficulty, the percentage chance of the mob being able to pick the item up increases. IN this case, you have 3 skeletons that can't pick up items