BJTMastermind
- BJTMastermind
- bjtmastermind
- America/New_York
- Yes
- No
Can you please fix this it is vary annoying for me.
You can't milk cows
You can't milk cowsCan you please fix this it is vary annoying for me to deal with
Can you please fix this it is vary annoying for me to deal withYou Can't Milk Cows
Summon Command
Windows 10
The function files for me are being weird as I have the file connected to the main function file that gets looped by the gameLoopFunction gamerule but the file is not getting activate and i check the spelling 3 times its all good but when i activate the file from a command block or chat it works fine with no issue i have
to clue why. Have a good day/night![]()
The function files for me are being weird as I have the file connected to the main function file that gets looped by the gameLoopFunction gamerule but the file is not getting activate and i check the spelling 3 times its all good but when i activate the file from a command block or chat it works fine with no issue i have no clue why. Have a good day/night
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Piston leaftheir head behindPiston leave their head behind
Pistons lea
ftheir head behind when you break the piston mid extending(this is for both normal pistons and sticky pistons)Pistons leave their head behind when you break the piston mid extending(this is for both normal pistons and sticky pistons)
When including the distance selector in for a target the distance
is ignored by the command. example: "/execute if entity @a [distance=5] run say hi"but instead itlooksat it like "/execute if entity @a run say hi"When including the distance selector in for a target the distance fails the whole command. example: "/execute if entity @a [distance=5] run say hi" this should say hi to anyone with in 5 blocks of the command block but nothing happens.
Chest nerved connected to chest on top of them. This is Works as Intended
When you try to use a anvil the GUI will only show for a split second then kick you out as if you were to far to open it. (Now there is no way to add enchants to items as we don't have the /enchant command anymore and still don't have the replacement for it)
How to recreate:
1) Place down anvil
2) Try to use anvil
3) Your done with recreating the bug.Edit: I found that this bug only happens with world that are updated to 18w01a but if you create the world in 18w01a it wont happen.
When you try to use a anvil the GUI will only show for a split second then kick you out as if you were to far to open it. (Now there is no way to add enchants to items as we don't have the /enchant command anymore and still don't have the replacement for it)
How to recreate:
1)Place down anvil
2)Try to useanvil
3)Your done with recreating the bug.Edit: I found that this bug only happens with world that are updated to 18w01a but if you create the world in 18w01a it wont happen.
When you try to use a anvil the GUI will only show for a split second then kick you out as if you were to far to open it. (Now there is no way to add enchants to items as we don't have the /enchant command anymore and still don't have the replacement for it)
How to recreate:
1) Update/Open a world from 17w50a in 18w01a
2) Place down anvil
3) Try to use anvil
4) Your done with recreating the bug.Edit: I found that this bug only happens with world that are updated to 18w01a but if you create the world in 18w01a it wont happen.
resources.zip in world folder makes game crash when clicking resource packs button
The bug
The green icon / marker displayed on a map when a copy of it is placed in an item frame is not removed in all situations.
I have found that this bug is present in all versions since 1.19 including the most recent pre release 1.19.4 Pre-release 3
Affected situations
- When punching out the map from the item frame
- When the item frames supporting block is removed
How to reproduce
- Create a map
- Place an item frame and place the map in it
- Use one of the affected situations described above
- See that the green icon remains even though the map is not inside the item frame anymore and/or the item frame is gone
The bug
The green icon / marker displayed on a map when a copy of it is placed in an item frame is not removed in all situations.
I have found that this bug is present in all versions since 1.19 including the most recent pre release 1.19.4 Pre-release 3
Affected situations
- When punching out the map from the item frame
- When the item frames supporting block is removed
How to reproduce
- Create a map
- Place an item frame and place the map in it
- Use one of the affected situations described above
- See that the green icon remains even though the map is not inside the item frame anymore and/or the item frame is gone
I was working on a project where I wanted to have scripts place upside down shulker boxes but wasn't able to, due to the facing direction being stored in the blocks NBT data which can't be accessed by the /setblock command or scripts.
It would be great if the facing direction was moved to a block state so we can spawn shulker boxes in different directions other than the default direction.
For now as a workaround, I'm using /structure to place it, but this shouldn't be necessary.
How to reproduce:
1. Open a world in creative mode with cheats enabled.
2. Type the following: "/setblock ~ ~ ~ <color>_shulker_box[" (Replace <color> with one of the 17 color options of shulker boxes)
3. See that auto complete doesn't suggest any states for the block.
3.1 Even if you run "/setblock ~ ~~ <color>_shulker_box["facing_direction"=1]" (Copying how the barrel does it) it will throw an error.I was working on a project where I wanted to have scripts place upside down shulker boxes but wasn't able to, due to the facing direction being stored in the blocks NBT data which can't be accessed by the /setblock command or scripts.
It would be great if the facing direction was moved to a block state so we can spawn shulker boxes in different directions other than the default direction.
For now as a workaround, I'm using /structure to place it, but this shouldn't be necessary.
How to reproduce:
1. Open a world in creative mode with cheats enabled.
2. Type the following: "/setblock ~ ~ ~ <color>_shulker_box[" (Replace <color> with one of the 17 color options of shulker boxes)
3. See that auto complete doesn't suggest any states for the block.
3.1 Even if you run "/setblock ~ ~ ~ <color>_shulker_box["facing_direction"=1]" (Copying how the barrel does it) it will throw an error.
I was working on a project where I wanted to have scripts place upside down shulker boxes but wasn't able to, due to the facing direction being stored in the blocks NBT data which can't be accessed by the /setblock command or scripts.
It would be great if the facing direction was moved to a block state so we can spawn shulker boxes in different directions other than the default direction.
For now as a workaround, I'm using /structure to place it, but this shouldn't be necessary.
How to reproduce:
1. Open a world in creative mode with cheats enabled.
2. Type the following: "/setblock ~ ~ ~ <color>_shulker_box[" (Replace <color> with one of the 17 color options of shulker boxes)
3. See that auto complete doesn't suggest any states for the block.
3.1 Even if you run "/setblock ~ ~ ~<color>_shulker_box["facing_direction"=1]" (Copying how the barrel does it) it will throw an error.
I was working on a project where I wanted to have scripts place upside down shulker boxes but wasn't able to, due to the facing direction being stored in the blocks NBT data which can't be accessed by the /setblock command or scripts.
It would be great if the facing direction w
asmoved to a block stateso we canspawn shulker boxes in different directions other than the default direction.For now as a workaround, I'm using /structure to place it, but this shouldn't be necessary.
How to reproduce:
1. Open a world in creative mode with cheats enabled.
2. Type the following: "/setblock ~ ~ ~ <color>_shulker_box[" (Replace <color> with one of the 17 color options of shulker boxes)
3. See that autocomplete doesn't suggest any states for the block.
3.1 Even if you run "/setblock ~ ~ ~ <color>_shulker_box["facing_direction"=1]" (Copying how the barrel does it) it will throw an error.I was working on a project where I wanted to have scripts place upside down shulker boxes but wasn't able to, due to the facing direction being stored in the blocks NBT data which can't be accessed by the /setblock command or scripts.
It would be great if the facing direction were moved to a block state to spawn shulker boxes in different directions other than the default direction.
For now as a workaround, I'm using /structure to place it, but this shouldn't be necessary.
How to reproduce:
1. Open a world in creative mode with cheats enabled.
2. Type the following: "/setblock ~ ~ ~ <color>_shulker_box[" (Replace <color> with one of the 17 color options of shulker boxes)
3. See that auto-complete doesn't suggest any states for the block.
3.1 Even if you run "/setblock ~ ~ ~ <color>_shulker_box["facing_direction"=1]" (Copying how the barrel does it) it will throw an error.


























sorry for not responding i don't check this that often its 1.11.2 now and im thinking it a client bug because I see in YouTube video people are doing it fine and on servers i seem to be fine and this bug is not on servers with me but in singleplayer its their check out the clip of me Right clicking on a cow like crazy sins then i made a command block thingy to fix this for me by having a empty bucket item get change into a milk bucket when under a cow but thats it.
ok I fond out what happen their was a lost and forgotten command block that kills all fireballs so that fix it I will probably delete this post soon sins its not a bug but a lost and forgotten command blocks fault.
Ok thanks
Ok I added the pictures step by step going from 15-25 then 26 showing that the gameLoopFunction is setup right too.
I'm working on a vanilla modpack and its with the custom ores are not droping when broken like thy should but if i run that file from a command block the drops work fine.
then
but instead 
I considered it a bug because its related to a command and game feature that i'm using. vanilla modpack means its a modpack with no mods but mods made from only commands but i will try one of those forums.
Confirmed for 17w47b
this will have to be fix at some point i'm sure that mojang have a world with all the pieces to the structures that aren't hard coded in just re-save them i'm slowly doing it to all of my custom structures and you think i want to be doing it NO but i am. even if they do 1 or a half a structure a major update like 1.14, 1.15 so on I and many others will most likely be happy with that.
Confirmed for 17w47a, 17w47b, 17w48a
No in 1.12.2 and below you can place buttons and levers on top of hoppers
This is how it's is in 1.13 if you hold down Shift then the chest will not connect, place a block behind or next to where you want to place it then click on the block instead of the chest on the bottom.
Change the pack_format to 4 from 1 and do /gamerule gameLoopFunction teleport as you don't have the teleport file in a folder call "custom" if you want it to be like how you have it make the files lad out like "data/custom/functions/custom/teleport"
I just test the ..5 it works but what i put up before is still true as even when i went exactly 5 blocks away it did not trigger
ok thanks! that seem dumb and useless then how that is.
There are only 2 tags right now #planks and #wool but you can make custom ones for the doors and buttons
Confirmed for 17w50a
ok thanks is the "minecraft:tick" placed in a advancement trigger? just to make sure im understanding it right
ok how do i use this "minecraft:tick" with functions then to replace the gamerule?
ok thanks! for the help.
ok I added the file i think thats the right one. also I found that this only happens in worlds updated from 17w50a but if you create a new world its fine
so your saying by the full releases this shouldn't happen. or is this only happen for me?
Is this a new world or a world you had for a long time? being from alpha or beta. if so it's because the world save format change in beta and again in release meaning they wont fix it
ok then it's a valid bug was just double checking
I'm confused too now i just made a new world and doesn't happen and i tried making a world in 1.12.2 and updating the world to the snapshot and still nothing vary weird...
still happens in 18w03a and 18w03b
Ive added the crash report
That did fix it but ive had it work fine in older versions before with the pack.png file included like in 1.12.X and 1.13.X
Can confirm for 1.15.X and all 1.16 snapshots and pre-releases as of 1.16-Pre5
Can confirm for 23w07a and all 1.19.4 Pre Releases so far (1, 2, and 3)