BlueYoshi211
- blueyoshi211
- blueyoshi211
- Europe/Stockholm
- Yes
- No
Minecraft will crash when a menu is entered, like entering the inventory menu, or escape menu. I cannot play 12w50a because of the glitch please fix it in 12w50b.
Here is the crash log:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this isawkward.
Time: 12/13/12 8:15 PM
Description: Unexpected errorjava.lang.NoClassDefFoundError: aux
at net.minecraft.client.Minecraft.l(SourceFile:1273)
at net.minecraft.client.Minecraft.J(SourceFile:582)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: aux
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 4 moreA detailed walkthrough of the error, its code path and all known
details is as follows:
---------------------------------------------------------------------------------------
– Affected level –
Details:
Level name: MpServerAll players: 1 total; [ays['BlueYoshi211'/4, l='MpServer', x=401.50,
y=14.62, z=376.50]]
Chunk stats: MultiplayerChunkCache: 441
Levelseed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: falseLevel generator options:
Level spawn location: World:(393,4,371), Chunk: (at 9,0,3 in 24,23; contains blocks 384,0,368 to
399,255,383), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0
to 511,255,511)
Level time: 913 game time, 913 day time
Leveldimension: 0
Level storage version: 0x00000 - Unknown?
Levelweather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats:
false
Forced entities: 5 total; [oy['Chicken'/0, l='MpServer',x=351.81, y=13.00, z=386.25], oy['Chicken'/1, l='MpServer', x=351.59,
y=13.00, z=387.75], oy['Chicken'/2, l='MpServer', x=349.44, y=13.00,
z=387.38], oy['Chicken'/3, l='MpServer', x=356.44, y=13.00, z=388.47],
ays['BlueYoshi211'/4, l='MpServer', x=401.50, y=14.62, z=376.50]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(SourceFile:281)at net.minecraft.client.Minecraft.b(SourceFile:1871)
atnet.minecraft.client.Minecraft.run(SourceFile:548)
atjava.lang.Thread.run(Unknown Source)
– System Details –
Details:Minecraft Version: 12w50a
Operating System: Windows 7 (x86)version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VMVersion: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 336767304 bytes (321 MB) / 519110656 bytes (495 MB) up to
1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024mAABB Pool Size: 2707 (151592 bytes; 0 MB) allocated, 2 (112 bytes; 0
MB) used
Suspicious classes: No suspicious classes found.IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL:2.4.2
OpenGL: Intel Pineview Platform GL version 1.4.0 - Build8.14.10.2117, Intel
Is Modded: Probably not. Jar signature remainsand client brand is untouched.
Type: Client (map_client.txt)
TexturePack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size:231 (12936 bytes; 0 MB) allocated, 11 (616 bytes; 0 MB) used
Minecraft will crash when a menu is entered, like entering the inventory menu, or escape menu. I cannot play 12w50a because of the glitch please fix it in 12w50b.
Here is the crash log:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is
awkward.Time: 12/13/12 8:15 PM
Description: Unexpected errorjava.lang.NoClassDefFoundError: aux
at net.minecraft.client.Minecraft.l(SourceFile:1273)
at net.minecraft.client.Minecraft.J(SourceFile:582)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: aux
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 4 moreA detailed walkthrough of the error, its code path and all known
details is as follows:
---------------------------------------------------------------------------------------
– Affected level –
Details:
Level name: MpServerAll players: 1 total; [ays['BlueYoshi211'/4, l='MpServer', x=401.50,
y=14.62, z=376.50]]
Chunk stats: MultiplayerChunkCache: 441
Levelseed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: falseLevel generator options:
Level spawn location: World:(393,4,371), Chunk: (at 9,0,3 in 24,23; contains blocks 384,0,368 to
399,255,383), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0
to 511,255,511)
Level time: 913 game time, 913 day time
Leveldimension: 0
Level storage version: 0x00000 - Unknown?
Levelweather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats:
false
Forced entities: 5 total; [oy['Chicken'/0, l='MpServer',x=351.81, y=13.00, z=386.25], oy['Chicken'/1, l='MpServer', x=351.59,
y=13.00, z=387.75], oy['Chicken'/2, l='MpServer', x=349.44, y=13.00,
z=387.38], oy['Chicken'/3, l='MpServer', x=356.44, y=13.00, z=388.47],
ays['BlueYoshi211'/4, l='MpServer', x=401.50, y=14.62, z=376.50]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(SourceFile:281)at net.minecraft.client.Minecraft.b(SourceFile:1871)
atnet.minecraft.client.Minecraft.run(SourceFile:548)
atjava.lang.Thread.run(Unknown Source)
– System Details –
Details:Minecraft Version: 12w50a
Operating System: Windows 7 (x86)version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VMVersion: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 336767304 bytes (321 MB) / 519110656 bytes (495 MB) up to
1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024mAABB Pool Size: 2707 (151592 bytes; 0 MB) allocated, 2 (112 bytes; 0
MB) used
Suspicious classes: No suspicious classes found.IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL:2.4.2
OpenGL: Intel Pineview Platform GL version 1.4.0 - Build8.14.10.2117, Intel
Is Modded: Probably not. Jar signature remainsand client brand is untouched.
Type: Client (map_client.txt)
TexturePack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size:231 (12936 bytes; 0 MB) allocated, 11 (616 bytes; 0 MB) used
Java 6.1
If
you place a Minecart on a slope (Photo included), and get in it, you like go below the Minecart while being in it, you can't see as much as you should see (See photos included).
To my beliefs if you got ina Minecartthat'son a slope, it'll be likeifitwas flat, but it doesn't and it does not do the glitch if it is on a flat surface.
Also, if you wait a minute or two, the glitch will fix itself (Photo included).
Plus, if youget out and push the cart, it will glitch across the ground.Steps to Reproduce:
*Place rails to create a slopped rail.
*Place a Minecart on the slopped track.
*Get in and activate the glitch.The Snapshot 1.6 World That I was in is included with the attachments, on far render distance, you can find the areas I tested these bugs/glitches at.
(If this is a duplicate, which I believe it is, which I didn't know of until now, sorry)
If you place a Minecart on a slope (Photo included), and get in it, you like go below the Minecart while being in it, you can't see as much as you should see (See photos included).
To my beliefs if you got in a Minecart that's on a slope, it'll be like if it was flat, but it doesn't and it does not do the glitch if it is on a flat surface.
Also, if you wait a minute or two, the glitch will fix itself (Photo included).
Plus, if you get out and push the cart, it will glitch across the ground.
Steps to Reproduce:
*Place rails to create a slopped rail.
*Place a Minecart on the slopped track.
*Get in and activate the glitch.The Snapshot 1.6 World That I was in is included with the attachments, on far render distance, you can find the areas I tested these bugs/glitches at.
Upon making a Redstone hopper clock, when unpowered by Redstone, the items would have a delay of, not 2 ticks, but ~2 seconds. I expected it was lag, but I was getting ~18FPS, which is the best I can do on this computer. I then hooked up some comparators, command blocks, and repeaters. I came to find out that every tick = 1 second, unlike it should. I then went into another version to not be interfered with the bug, but to find out it was also happening in 1.5.2, and even the snapshots that are not on the Mojang servers.
The clock I was using was a simple 2 tick clock, being made out of 2 hoppers like this:
(Hopper, Facing >)(< Facing, Hopper) (One item going back and forth)Upon making a Redstone hopper clock, when unpowered by Redstone, the items would have a delay of, not 2 ticks, but ~2 seconds. I expected it was lag, but I was getting ~18FPS, which is the best I can do on this computer. I then hooked up some comparators, command blocks, and repeaters. I came to find out that every tick = 1 second, unlike it should. I then went into another version to not be interfered with the bug, but to find out it was also happening in 1.5.2, and even the snapshots that are not on the Mojang servers. *Note: Only happens in the world in the attachments, Teleport to X: 1594.5 Y: 18 Z:-392.5 to see*
The clock I was using was a simple 2 tick clock, being made out of 2 hoppers like this:
(Hopper, Facing >)(< Facing, Hopper) (One item going back and forth)
Upon making a Redstone hopper clock, when unpowered by Redstone, the items would have a delay of, not 2 ticks, but ~2 seconds. I expected it was lag, but I was getting ~18FPS, which is the best I can do on this computer. I then hooked up some comparators, command blocks, and repeaters. I came to find out that every tick = 1 second, unlike it should. I then went into another version to not be interfered with the bug, but to find out it was also happening in 1.5.2, and even the snapshots that are not on the Mojang servers. *Note: Only happens in the world in the attachments, Teleport to X: 1594.5 Y: 18 Z:-392.5 to see*
*Also, copying and pasting the world in a new world via MCEdit does not fix it*
The clock I was using was a simple 2 tick clock, being made out of 2 hoppers like this:
(Hopper, Facing >)(< Facing, Hopper) (One item going back and forth)
Upon making a Redstone hopper clock, when unpowered by Redstone, the items would have a delay of, not 2 ticks, but ~2 seconds. I expected it was lag, but I was getting ~18FPS, which is the best I can do on this computer. I then hooked up some comparators, command blocks, and repeaters. I came to find out that every tick = 1 second, unlike it should. I then went into another version to not be interfered with the bug, but to find out it was also happening in 1.5.2, and even the snapshots that are not on the Mojang servers. *Note: Only happens in the world in the attachments, Teleport to X: 1594.5 Y: 18 Z:-392.5 to see*
*Also, copying and pasting the world in a new world via MCEdit does not fix it*
The clock I was using was a simple 2 tick clock, being made out of 2 hoppers like this:
(Hopper, Facing >)(< Facing, Hopper) (One item going back and forth)Update: All Redstone in the world (Buttons, Pressure Plates, Levers, etc..) has 1 tick equaling 1 second, (EX: Pressed Stone Button = 6 Seconds)
Redstone Ticks are ~1 Second Long *Resolved*
*Update: It is a glitch in MCEdit from doing mass reproduction, not a vanilla bug.*
Upon making a Redstone hopper clock, when unpowered by Redstone, the items would have a delay of, not 2 ticks, but ~2 seconds. I expected it was lag, but I was getting ~18FPS, which is the best I can do on this computer. I then hooked up some comparators, command blocks, and repeaters. I came to find out that every tick = 1 second, unlike it should. I then went into another version to not be interfered with the bug, but to find out it was also happening in 1.5.2, and even the snapshots that are not on the Mojang servers. *Note: Only happens in the world in the attachments, Teleport to X: 1594.5 Y: 18 Z:-392.5 to see*
*Also, copying and pasting the world in a new world via MCEdit does not fix it*
The clock I was using was a simple 2 tick clock, being made out of 2 hoppers like this:
(Hopper, Facing >)(< Facing, Hopper) (One item going back and forth)Update: All Redstone in the world (Buttons, Pressure Plates, Levers, etc..) has 1 tick equaling 1 second, (EX: Pressed Stone Button = 6 Seconds)
Windows 8.1 v6.3 64-bit
Intel Core i7-4700MQ
12GB DDR3L 1600 SDRAM
NVIDIA GT 740M
Window Resolution: 1366x705 16x9
32-bit Java v.1.7.0_65
Windows 8.1 v6.3 64-bit
Intel Core i7-4700MQ
12GB DDR3L 1600 SDRAM
NVIDIA GT 740M
Window Resolution: 1366x70516x9
32-bit Java v.1.7.0_65
Windows 8.1 v6.3 (Build 9600) 64-bit
Intel Core i7-4700MQ
12GB DDR3L 1600 SDRAM
NVIDIA GT 740M
Window Resolution: 1366x705
32-bit Java v.1.7.0_65
Windows 8.1 v6.3 (Build 9600) 64-bit
Intel Core i7-4700MQ
12GB DDR3L 1600 SDRAM
NVIDIA GT 740M
Window Resolution: 1366x705
32-bit Java v.1.7.0_65
(40fps in due to frame limit)
Windows 8.1 v6.3 (Build 9600) 64-bit
Intel Core i7-4700MQ
12GB DDR3L 1600 SDRAM
NVIDIA GT 740M
Window Resolution: 1366x705
32-bit Java v.1.7.0_65
(40fps indue to frame limit)Windows 8.1 v6.3 (Build 9600) 64-bit
Intel Core i7-4700MQ
12GB DDR3L 1600 SDRAM
NVIDIA GT 740M
Window Resolution: 1366x705
32-bit Java v.1.7.0_65
(40fps is due to frame limit)
Sky is lit up? I don't think so....
Glowstone's light dies down?






















Teleport to X: 1594.5 Y:18 Z:-392.5
This bug is shown on YouTube videos, and because how much it happens I wonder if it is a bug, because when in creative zombies, skeletons, etc. will still try to attack you.
The Dev Console Showed nothing odd, and my timings were very off unlike yours. Plus, deleting, and re-putting the file included here still had the tick-lag. So I'm not very sure, but I have remade the world once, and copied a build using MCEdit that I made in the world itself, and it started doing the tick-lag, I did check before that and it was not doing that. So now, I'm remaking it again, and not doing the same things now.
What is that supposed to mean
No, that is false. I named it to +800 and tried the colon to see it that helped, and it doesn't. I did NOT try to name it that, I meant to name it +800
Then answer me this if you could. How is it if I rename other things the same name, it works.