Dumb Bunny
- Bowler_Hat
- bowler_hat
- America/Detroit
- Yes
- No
Minecraft crashes shortly after entering any single or multiplayer world.
1. Start game
2. Enter World
3. Look around & watch game crash.
4. Submit error report.DELETE
The game should be able to run as normal without interruption.
Minecraft crashes unexpectedtly
1: Start game
2: Enter Single Player or Multi Player World
3. Watch minecraft crashDescription: Tesselating block model java.lang.ArrayIndexOutOfBoundsException: -1 at java.util.ArrayList.elementData(ArrayList.java:418) at java.util.ArrayList.get(ArrayList.java:431) at bow.a(SourceFile:32) at bgf.a(SourceFile:69) at bgf.a(SourceFile:45) at bgf.a(SourceFile:37) at bgd.a(SourceFile:62) at bht.b(SourceFile:176) at bhp.a(SourceFile:78) at bhp.run(SourceFile:38) at java.lang.Thread.run(Thread.java:745)4: Submit error report within a min.
DELETE
Put the summary of the bug you're having here
I should be able to play the game without it crashing for no apparent reason. No mods, very little movement, and a system that can fully support it.
What actually has been happening is Minecraft is crashing on a frequent basis for no apparent reason. There were no block placements, or interactions with the world outside of flying.
To reproduce:
1 Load mine craft
2 Create new world, play in existing world, play on server, any option will do it.
3 Don't destroy or place any block or item. Don't interact with the world outside of moving around it via flying or walking.4 Wait...
5 Submit crash report to Mojang.
DELETE
It wasn't resolved! The original lacked the error files! Please don't remove this.
The original issue existed before any changes were made to the drivers.
I thank you guys for your help, question is now. After 5 years of playing...this is sad...who can I give my account to?
Minecraft currently crashes at launch. Three weeks ago issues started at the end of 1.8.4, issues have became worse with subsequent releases of 1.8.5, and 1.8.6.
At first, the game would crash after playing for any amount of time between a few seconds, and a few min (no more than 5). At current, the game crashes at launch.
DELETE
The game crashed after I died in the world a few times.
DELETE
When a player Creates a map hangs it on an item frame, if the player retrieves the map, the map no longer continues to fill the map, nor identify the player.
Create Map
Zoom Out to Scale 4/4 1:16
Activate map (show player on map, filling map)
Place map in item frame
Note the lack of player on map in item frame
Take map from frame into inventory
Notice that the map can no longer be filled out.This also may be based on the zooming-out of maps.
Create map
Activate map (show player filling in map)
zoom out map
Shift click
Notice the consumed paper and no change in map zoom/scale.Cheers!
DELETE
The bug
While playing in a vanilla multiplayer server, compasses held by individual players will occasionally give different readings, even after logging out, and reentering the server. This has happened as far as 1 k from spawn and 10k from spawn.
The compass appeared to be influenced by near by nether portals, and even other players holding the compass.
DELETE
After launching a server with the latest 1.12 server.jar file, the ability to connect to the Authentication server will fail.
Server was launched from Putty using java -Xms1G -Xmx4G - jar minecraft.server.jar nogui
Error thrown up is:
User Authenticator #1/INFO: Disconnecting com.mojang.authlib.GamePr ofile@25c9af45[id=<null>,name=USER,properties={},legacy=false] (/ADDRESS): Authentication servers are down. Please try again later, sorry!
[07:07:55] User Authenticator #1/ERROR: Couldn't verify username because serve rs are unavailableThe server successfully launches, and players can see that it's operational, but are unable to connect: "Took too long to log in."
DELETE
OcelotOnesie - could you elaborate how this is 'works as intended'?
If the saved structure has a single water logged block (Say, a water logged stair inside of a pyramid) Why is it 'intended that loading said structure will alter every other stair/slab/fence/chest/ etc. to be water logged?
I believe most users would intend for the 'saved' structure to be loaded exactly the same as it was saved.
The Elder Guarian's Eye tracks and animations after command [/tick freeze] is executed.
Steps to Reproduce:
[Step 1] Summon or Locate an Elder Guardian, face it such that the 'face/eye' is visible
[Step 2] Enter console command: /tick freeze
[Step 3] Move around and observe changes in the Elder Guarian's eye locationObserved Results:
While /tick freeze is enabled, the Elder Guarian's eye will track the player as if /tick freeze hadn't been enabled.
Expected Results:
The Elder Guarian's eye should stop tracking and stop updating it's animation/location of the tracking.
Screenshots/Videos:
Video of bug can be seen attached.
Thanks for all the years of continued work!
[Optional: Attach an image or short video]Notes:
[Any further information you can provide about the bug, such as explaining any attachments you’re including, when the bug started to occur, how you’ve tested the bug,
messages displayed (e.g., error messages), and how the bug impacts gameplay.]The Elder Guarian's Eye tracks and animations after command [/tick freeze] is executed.
Steps to Reproduce:
[Step 1] Summon or Locate an Elder Guardian, face it such that the 'face/eye' is visible
[Step 2] Enter console command: /tick freeze
[Step 3] Move around and observe changes in the Elder Guarian's eye locationObserved Results:
While /tick freeze is enabled, the Elder Guarian's eye will track the player as if /tick freeze hadn't been enabled.
Expected Results:
The Elder Guarian's eye should stop tracking and stop updating it's animation/location of the tracking.
Screenshots/Videos:
Video of bug can be seen attached.
Thanks for all the years of continued work!
Relating to
MC-251089&MC-173400As there's no official word if Mojang intends to add an open animation for Boats with Chests or Minecarts with Chests - the textures for boats shouldn't render the interior, nor should the texture include the interior.
The Rendering of Minecart with Chest in game - should cull the interior of Chest in the Minecart.
The rendering of Boats with Chest in game - should cull the interior of the Chest in the Boat
(See images)
Thanks!
The size 2 puffer fish rendered a flat front instead of individual spines, as well as wraps around in an almost 'cuboid' fashion (See image for illustration)
Duplicated here:
MC-166880














Could Mojang elaborate how this is 'works as intended'?
If the saved structure has a single water logged block (Say, a water logged stair inside of a pyramid) Why is it 'intended that loading said structure will alter every other stair/slab/fence/chest/ etc. to be water logged?
I believe most users would intend for the 'saved' structure to be loaded exactly the same as it was saved.
@jingly I don't believe the linked bugs reflect this issue accurately. Specifically the other do not include the mobs Strider, Trader Llams and their carpets.
Please un-mark this as 'duplicate' as this bug specifically identifies the carpets worn by Llama (both normal and Trader) as in consistent. If there are additional bug reports already in place including Llama's and their carpets, I'd be glad to link this report to there as well.
Thank you.
While this post misses out on the remainder of saddle/ride-able mobs, it is still present in 1.20.5 shown here in more detail:
MC-271100Specifically, this alternate bug includes the inconsistency shared by Llamas.While this post misses out on the remainder of saddle/ride-able mobs, it is still present in 1.20.5 shown here in more detail: MC-271100 Specifically, this alternate bug includes the inconsistency shared by Llamas.
Confirmed, in 1.21-pre release 2.
Can confirm, this issue is present in 1.21. As well as the additional rendering issues detailed in
MC-271100This issues is present in 1.21 (Including all mobs/saddles,etc not detailed in
MC-13738orMC-256469Can confirm - this issue is still present in 1.21 as detailed and demonstrated here:
MC-273540.This issue is also related to: MC-14983
Can confirm in 1.21
Can confirm issues present in 1.21