Drew Bronson
- bronsonboy
- bronsonboy
- Europe/Stockholm
- Yes
- No
Upon placing a block or destroying one, there will be a huge lag spike about 5-50% of the time (depending on how fast the game is running otherwise: 60-70fps = 5%, 10-15fps = 50%) that will result in 2-3 blocks being placed or destroyed with even the
fastest of clicks instead of the intended one. This makes the game virtually unplayable because the placement and destruction of blocks becomes essentially out of the player's control. I have done personal testing to confirm that it is not a hardware glitch; both my and others' experiences have been that the problem occurs only in Minecraft (not in any other application) and persists whilst using the trackpad instead as well as after replacing the mouse with a new one. This bug will still occur with no other applications open and no other users logged in.Upon placing a block or destroying one, there will be a huge lag spike about 5-50% of the time (depending on how fast the game is running otherwise: 60-70fps = 5%, 10-15fps = 50%) that will result in 2-3 blocks being placed or destroyed with even the briefest of clicks instead of the intended one. This makes the game virtually unplayable because the placement and destruction of blocks becomes essentially out of the player's control. I have done personal testing to confirm that it is not a hardware glitch; both my and others' experiences have been that the problem occurs only in Minecraft (not in any other application) and persists whilst using the trackpad instead as well as after replacing the mouse with a new one. This bug will still occur with no other applications open and no other users logged in. It sometimes takes a little while to materialize, and sometimes will not materialize at all; however, it is reproducible and persistent, striking perhaps every other to every third time I play and often setting in within fifteen minutes of beginning play. Getting the game to lag to about 10-20fps can help the issue become far more readily apparent, although I have seen it occur at frame-rates as high as 73fps.
The cannon again, with circuitry in more detail.
This is the whole body of the cannon (none of it is below ground).








I have uploaded a schematic of the cannon, as well as screenshots. The schematic isn't perfect, since MCEdit doesn't recognize all the 1.5 blocks properly yet.
In case you were wondering: no, I did not use any mods/utilities to build this cannon or do anything to my world save, etc, etc - this is entirely a manual project done in vanilla Minecraft.
Not necessarily a duplicate, because I'm powering my dispensers from below, and he specifically states that the problem only affects blocks on top of the dispenser, not blocks beneath it; however, I am seeing symptoms which closely match his.
My guess is that the same code is responsible in some way, perhaps behaving itself differently in 1.5.1 (when I had my problem) than in 1.5 (when he claims to have had his).
I have uploaded the requested crash report. I went to a world which I have had extensive problems with this bug on (and yes, some worlds are worse than others) and was able to trigger this bug within less than a minute of loading the world. The bug is easiest to reproduce when the game is lagging some other way already (like it was when I forced this crash, since it was still loading nearby chunks), but the problem occurs even when the game is not lagging (just less frequently).
I have uploaded the requested crash report. I went to a world which I have had extensive problems with this bug on (and yes, some worlds are worse than others) and was able to trigger this bug within less than a minute of loading the world. The bug is easiest to reproduce when the game is lagging some other way already (like it was when I forced this crash, since it was still loading nearby chunks), but the problem occurs even when the game is not lagging (just less frequently).
I have also attached another crash report where I set my render distance to short and waited for everything to load (Chunk Updates: 0). I triggered the bug without issue simply by placing blocks. It now happens on that particular world every time I place a block inside one particular tower of my castle. I'll attach the world data if someone will tell me which particular files I'll need to upload (I normally just copy the whole folder for a given world, but you can only upload individual files here, and it's way too big anyways).
It is, by the way, still an issue in 1.5.1
What Garrett Cotta says about the lighting might just be onto something. The castle tower which has been giving me so much grief has alternating top-half and bottom-half slabs as ceilings/floors, and stairs used to make arrow-slit-like windows with corner stairs used so that the wall is only half-thickness. It could be possible that that is screwing around with the lighting engine and causing the game to lag each time it lights the world. Perhaps something to do with the transparency/lack-thereof of slabs?
This sounds like it might be valid especially because it is only within the confines of the tower that the problem is ridiculously evident. Elsewhere, it only happens from time to time, though sometimes it will "follow" me around even after I leave the tower, forcing me to restart the client to clear it (which doesn't even always work).
Can we get some feedback from the mods on whether this has been/is being addressed, and when we might see a fix for it?
@[Mod] Tails
Is that using the cannon specs I uploaded? It can be somewhat misleading since the cannon appears to fire, but not all three rows of dispensers are going off (I believe the side dispensers go off, or the bottom only, not both; I can't remember which way it goes, since I deserted the project for others some time ago as a result of this bug, to be resumed when it was fixed). No offense - just wondering. If it really is fixed, great!
Your Radeon may be able to handle it, but a lot of people who really enjoy Minecraft aren't big gamers otherwise, so they don't have that sort of hardware. I, for one, am running Intel integrated graphics, at least for now. Even with a three-year-old processor's integrated graphics, Minecraft runs fine except for this...it's not a graphics-heavy game, so this kind of slowdown seems to indicate an oversight of some sort that's causing the game to be affected way more than it should.
Also, see what people like James Hall have said (above). Skyrim should be harder on the hardware than Minecraft.