Chacky
- Chacky
- JIRAUSER791204
- Europe/Stockholm
- Yes
- No
The bug
Item models completely ignore "shade: false" even though they do not ignore other specifications such as the recently added “light_emission"
How to Reproduce
This bug is easily replicable by holding a Calibrated Sculk Sensor in the player's hand and moving the camera in any direction, the models for this block have two "shade: false" cubes that form the amethyst shard on it
The bug
Item models completely ignore "shade: false" even though they do not ignore other specifications such as the recently added “light_emission"
How to Reproduce
This bug is easily replicable by holding a Calibrated Sculk Sensor in the player's hand and moving the camera in any direction, the models for this block have two "shade: false" cubes that form the amethyst shard on it

yes, long ago this same bug occurred in an older version which apparently was fixed but over time it seems to be back, and although the report you direct me to was marked as "won't fix" it would make sense to fix it this time because when "light_emission" was added the item models ignored it the same way as "shade" but it was fixed in the next snapshot, not fixing this bug limits the creation in resourcepacks