Can confirm this one - joining in a MP game, boat movement is very very slow and "jerky". Boat is going forth and back all the time (reset to some point by network?) instead of moving in a steady pace.
The server can use the enchantment table, and will get different enchantments when he does an enchantment (as expected)
The client can enchant an item, and when trying to enchant the next item he'll be offered the exact same enchantments. (Different Item types (e.g. book vs. sword) will get different enchantments, though - but for books and for swords its the same list all the time. You can alter the lists by blocking some bookshelves, but even those are fixed lists for max-level 28)
Interesting and found while testing: When the Server has the enchantment table open & an item placed in it, and the client does the same, both UIs change to show the same enchantments (the fixed list of enchantments the client gets to see all the time).
My educated guess: The random seed isn't set properly when the client is using the table (or not saved to the client-slot, after using the table)
After transporting a mushroom cow over half the endless map... (well, 4000 blocks at least), it despawned in its assigend perch. This issue can really kill motivation & joy of the game
This bug is massively interferring with our world & our fun playing this game.
We're playing multiplayer, hosting it on a dedicated "server phone"
From time to time, MCPE crashes on the server - no big issue by itself.
The huge problem is, that very often when MCPE crashes work done to the world in the last minutes/hours is lost.
The inventory is very often more or less up-to-date, but changes to blocks/entities are not updated.
It seems, this is more likely to happen to "active" chunks (where we all are actively moving). Changes to farther away chunks are saved.
(e.g. temples we searched and raided stayed raided, but our chests at home, where we collected the loot were unsaved... The loot was effectively lost)
Please add an option to flush the world to "disk" at regular intervals. (I'm aware that that may have influence on performance. But Performance is less important than reliability and fun)
This bug is massively interferring with our world & our fun playing this game.
We're playing multiplayer, hosting it on a dedicated "server phone"
From time to time, MCPE crashes on the server - no big issue by itself.
The huge problem is, that very often when MCPE crashes work done to the world in the last minutes/hours is lost.
The inventory is very often more or less up-to-date, but changes to blocks/entities are not updated.
It seems, this is more likely to happen to "active" chunks (where we all are actively moving). Changes to farther away chunks are saved.
(e.g. temples we searched and raided stayed raided, but our chests at home, where we collected the loot were unsaved... The loot was effectively lost)
Please add an option to flush the world to "disk" at regular intervals. (I'm aware that that may have influence on performance. But Performance is less important than reliability and fun)
I think, this is the same issue as MCPE-9457, so a duplicate tag between these two threads might make sense.
This bug is NOT resolved.
We just lost the whole afternoon worth of building (relocating the fence surrounding the animals, crafting maps, and so on) in 0.15 build 1.
The game crashed, we looked back into it - nothing near to spawn has been saved. All is reverted to the start of the session.
Our cats seem to teleoport about 16 blocks east. (north is top of map).. Chunk related?
When the game is restarted, sometimes there are phantom cats at the 16blocks east position, which will relocate them BACK into their enclosing(which is on the first floor, while 16 blocks east, they're sitting ~3 blocks lower on flat land.
Can confirm this one - joining in a MP game, boat movement is very very slow and "jerky". Boat is going forth and back all the time (reset to some point by network?) instead of moving in a steady pace.
Can confirm this - this happened to me as well (solution was to stop MCPE on the host device, and restart all).
Happens to me as well. Happens when climbing ladders up or down, jumpwalking down 1 block slopes, swimming down to the entrance of an underwater base.
Seems to get worse with lag/bad wifi reception
I can still reproduce this in build 13.
The world has been generated in pre build 13 though, not sure when exactly.
Lava dug free, but doesnt flow
Tested with build 13 again, created a new world in creative - diid work as intended.
Going far far away from my Island, dug down in the next island on the world initiated earlier... bug did stay.
So either i've visited that part previously (which i doubt), or the error will prolong even to newly generated chunks
Build 13 - Boat movement seems to be okay for both players.
(Sometimes the boat flickers, lag is worse in a boat than it is when walking normally)
As stated in other bugs, the blaze spawners in the fortresses dont Work. I Havent seen any Monster in the Fortress
I checked it again on the 0.12 alpha builds - it looks better now - i assume something has been tweaked interim...
This bug can be closed from my point of view.
I haven't seen this bug again in the final 0.11.1 release, neither in the 0.12 builds.
In Build 13 it is possible to place a flower pot on a half-slab, but you can't put a flower into it.
When you break half-slab or flower pot, the item is not dropped.
Weird. I can't reproduce the behaviour right now as well.
I was joined to a multiplayer server when i had the problem, but i can't check that in office... I'll check whether its related to MP only.
Thanks.
Yes. I've tested it yesterday evening.
The server can use the enchantment table, and will get different enchantments when he does an enchantment (as expected)
The client can enchant an item, and when trying to enchant the next item he'll be offered the exact same enchantments. (Different Item types (e.g. book vs. sword) will get different enchantments, though - but for books and for swords its the same list all the time. You can alter the lists by blocking some bookshelves, but even those are fixed lists for max-level 28)
Interesting and found while testing: When the Server has the enchantment table open & an item placed in it, and the client does the same, both UIs change to show the same enchantments (the fixed list of enchantments the client gets to see all the time).
My educated guess: The random seed isn't set properly when the client is using the table (or not saved to the client-slot, after using the table)
It's marked as duplicate -
MCPE-10281Enchantments on items disappear - tracks this issue.After transporting a mushroom cow over half the endless map... (well, 4000 blocks at least), it despawned in its assigend perch. This issue can really kill motivation & joy of the game
This has gotten much better with beta 4- no/very few crashes until now.
But as i connected today, i was again at a random point near spawn (neither spawn, nor bed - with no inventory
:-/
Still appears in 0.14.1
This bug is massively interferring with our world & our fun playing this game.
We're playing multiplayer, hosting it on a dedicated "server phone"
From time to time, MCPE crashes on the server - no big issue by itself.
The huge problem is, that very often when MCPE crashes work done to the world in the last minutes/hours is lost.
The inventory is very often more or less up-to-date, but changes to blocks/entities are not updated.
It seems, this is more likely to happen to "active" chunks (where we all are actively moving). Changes to farther away chunks are saved.
(e.g. temples we searched and raided stayed raided, but our chests at home, where we collected the loot were unsaved... The loot was effectively lost)
Please add an option to flush the world to "disk" at regular intervals. (I'm aware that that may have influence on performance. But Performance is less important than reliability and fun)
Thanks.
Still appears in 0.14.1
This bug is massively interferring with our world & our fun playing this game.
We're playing multiplayer, hosting it on a dedicated "server phone"
From time to time, MCPE crashes on the server - no big issue by itself.
The huge problem is, that very often when MCPE crashes work done to the world in the last minutes/hours is lost.
The inventory is very often more or less up-to-date, but changes to blocks/entities are not updated.
It seems, this is more likely to happen to "active" chunks (where we all are actively moving). Changes to farther away chunks are saved.
(e.g. temples we searched and raided stayed raided, but our chests at home, where we collected the loot were unsaved... The loot was effectively lost)
Please add an option to flush the world to "disk" at regular intervals. (I'm aware that that may have influence on performance. But Performance is less important than reliability and fun)
Thanks.
logcat retrieved from android phone after server crashed, containing stacktraces.
This bug is NOT resolved.
We just lost the whole afternoon worth of building (relocating the fence surrounding the animals, crafting maps, and so on) in 0.15 build 1.
The game crashed, we looked back into it - nothing near to spawn has been saved. All is reverted to the start of the session.
I think, this is the same issue as
MCPE-9457, so a duplicate tag between these two threads might make sense.This bug is NOT resolved.
We just lost the whole afternoon worth of building (relocating the fence surrounding the animals, crafting maps, and so on) in 0.15 build 1.
The game crashed, we looked back into it - nothing near to spawn has been saved. All is reverted to the start of the session.
Can't reproduce this.
Each time i create a new world, a new seed is automatically selected.
If i enter a known seed, the same world as in 14.1 is generated.
Can confirm this bug on MCPE 0.15.1 - lots of our animals been outside of the enclosure as we restarted the game.
... And 0.15.1
@0.15.1
Our cats and dogs do relocate themselves when reloading the world...
about 8 blocks south (sun rises in north).
and 16 blocks east
... might be a problem with chunk/block position?
2 additional findings:
Our cats seem to teleoport about 16 blocks east. (north is top of map).. Chunk related?
When the game is restarted, sometimes there are phantom cats at the 16blocks east position, which will relocate them BACK into their enclosing(which is on the first floor, while 16 blocks east, they're sitting ~3 blocks lower on flat land.
So...
We've got phantom cats.
https://github.com/Plethora777/mcpe_viz is one way to locate mobs (and almost everything else) in your world & have a neat map of it as well
Could reproduce it in 0.15.1 (Multiplayer,Survival, Client did break chest)