C Kunkel
- ckunkel
- ckunkel
- Atlantic/Bermuda
- Yes
- No
5 issues
Key
Summary
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Created
Map zooms are behaving like builds prior to 1.8, zooming from center and not zooming to the world grid
Cannot Reproduce
Map zoom centering at 0,0 on all zoom levels, instead of anchoring top-left to -64,-64.
Duplicate
Added Attachments:
Removed Security Level: Minecraft - Private
Changed Description:
Maps in new private world, created within the last month, do not zoom out according to the world grid established by build 1.8 and later (starting at -64 , -64 and zooming outward towards the SE). Instead, while standing on coordinates 0,0 every zoom level keeps coordinates 0,0 at the very center of the map, zooming outward in every direction. This is functionally the same as old mapping in 1.7 and earlier. Tested and repeatable on 3 new worlds with different random seed numbers in succession. Entered world, changed to creative mode, travelled to coordinates 0,0, created map 0, and zoomed out through all 4 levels. Tested with Survival/Peaceful mode as well.








This has been open a long time, and no comment from Admins. Please advise.
This issue can be closed.
MCPE-95378has screenshots associated showing the issue.2 weeks open, no comments by admins. Please provide an update.
Bump. 4 weeks open. No comments by admins. Please provide an update.
This was never resolved! Opened again.
Bump. 1 month open, and no response from admin. Please look at this issue.
Bump. 6 weeks open. No comments by admins. Please provide an update.
How could this be resolved on ticket MCP-45919 in February, and this user just opened the ticket in June. You are not even following up on the examples given!
What was the resolution?! Admins shut this down as being resolved with no comment update, along with shutting down every other ticket that mentioned this issue.
This is NOT WORKING AS EXPECTED. Every WIKI post reports that Map zooming should all anchor top left to the -64,-64 coordinates.
I gave support everything they could possibly need to reproduce the error, and I was ignored for a false validation that was closed 8 months ago.
This ticket was closed incorrectly. I will continue to reopen tickets until this gets an honest answer or gets due attention and appropriate comment.
Was this ever officially announced as a feature change??
I agree - it is not official. But when different worlds display different behaviors for map zooming, then something is broken.
As noted in this example, World Seed 274966093 will zoom maps with everything instance having 0,0 at center. However, World Seed 1633530955 will zoom maps with every instance using -64,-64 as the top left anchor point, and changing the center as described in the Wiki.
Please explain why there are 2 possible map zooming algorithms with no way of knowing how maps are going to work in any specific World Seed occurrence? What is Mojang's official report on how maps are supposed to operate? Where is the link to the appropriate documentation?
I agree. No, wait, I don't agree. "Why?" you say..? Because specific examples show that this is disjoint among different seed worlds.
Example 1:
Seed 274966093
Map Level 0/4 = center point at 0,0 with NW corner at -64,-64
Map Level 1/4 = center point at 0,0 with NW corner at -128,-128
Etc., just as you describe above...
HOWEVER,
Example 2:
Seed 1633530955
Map Level 0/4 = center point at 0,0 with NW corner at -64, -64
Map Level 1/4 = center point at 64,64 with NW corner STILL at -64,-64
Etc., with center point moving farther and farther SE, with each map anchored NW at -64,-64
Another example of what should be happening:
Example 3:
Seed -779297878
Map Level 0/4 = center point at 0,0 with NW corner anchored at -64, -64
Map Level 1/4 = center point at 64,64 with NW corner STILL anchored at -64,-64
Etc., with center point moving farther and farther SE, with each map anchored NW at -64,-64
From the WIKI
https://minecraft.gamepedia.com/Map
At the bottom of the page in the images, image MapZooms.png shows the OLD way of mapping, what you are describing above. Image Map18Zooms.png shows the NEW way of mapping, what we are expecting now.
However, since we have 3 examples showing how mapping is not working consistently across all spawned worlds, that is the reason this ticket was raised, and our frustration for the ticket being closed/resolved as "working as expected". It clearly is NOT working as expected in every case.
I encourage everyone to review my findings and elaborate on any other concrete examples of map zooming issues.
Still an issue with IPad Air v5 (latest IOS) and v1.20.51. Please fix.