CrasharyDevs
- CrasharyDevs
- JIRAUSER754406
- Europe/Stockholm
- Yes
- No
Hello,
I was reverse engineering Bedrock Dedicated Server with IDA. Specifically, I was looking at what Mojang changed in the ServerNetworkHandler::handle function for SubClientLogin packet to see how they patched my ForceOP exploit.
While looking at the disassembled code of BDS, i noticed that it would disconnect the client if the sub client had an invalid skin. The translation key is `disconnectionScreen.invalidSki`.
I believe the Mojang Developer meant for it to be `
idsconnectionScreen.invalidSkin`, as the vanilla client language files does not have a translation for disconnectionScreen.invalidSki`Hello,
I was reverse engineering Bedrock Dedicated Server with IDA. Specifically, I was looking at what Mojang changed in the ServerNetworkHandler::handle function for SubClientLogin packet to see how they patched my ForceOP exploit.
While looking at the disassembled code of BDS, i noticed that it would disconnect the client if the sub client had an invalid skin. The translation key is `disconnectionScreen.invalidSki`.
I believe the Mojang Developer meant for it to be `dsconnectionScreen.invalidSkin`, as the vanilla client language files does not have a translation for disconnectionScreen.invalidSki`
