Danii
- daniihh
- daniihh
- America/New_York
- Yes
- No
After joining a world in spectator mode with the gamerule spectatorsGenerateChunks set to false, chunks around the immediate spawning place will load, but chunks farther out than a few chunks either have a hard time loading / refuse to load all together.
Chunks that are affected by this appear to have some random sub chunks loaded, and a few more sub chunks will load after stepping into the chunk, but the chunk will refuse to load completely.
After setting spectatorsGenerateChunks to true or going into another gamemode will cause chunks to continue loading as normal, but setting the gamerule back to false and going into spectator mode, after flying around to the edge of your render distance the problem resumes.
After joining a world in spectator mode with the gamerule spectatorsGenerateChunks set to false, chunks around the immediate spawning place will load, but chunks farther out than a few chunks either have a hard time loading / refuse to load all together.
Chunks that are affected by this appear to have some random sub chunks loaded, and a few more sub chunks will load after stepping into the chunk, but the chunk will refuse to load completely.
After setting spectatorsGenerateChunks to true or going into another gamemode will cause chunks to continue loading as normal, but setting the gamerule back to false and going into spectator mode, after flying around to the edge of your render distance the problem resumes.
I can confirm the chunks that are not loading have been generated before.







This appears to affect terrain and entity movement. Entities appear in the position they were spawned / were they were when the client connected. Sneaking and damage / death animations will appear, but their positions will not update.
It appears to be a game of chance now, the bug happened to me once but then after restarting the joining client everything appears to be normal. Maybe it has to do with spectator mode? I joined in spectator mode the first time, the second time in creative.
Edit: After some research, this bug is related to the gamerule spectatorsGenerateChunks, and not a problem with lan itself. With the gamerule set to true, terrain loads normally in spectator mode, otherwise terrain does not. If the player joins while the rule is set to false, entities may freeze in place from where they were spawned / loaded in at.
This issue appears to be related to
MC-138053.There are no "world"s in the scope of the Mojang Web Services. If you are reporting a Java Edition / Bedrock Edition bug, please post your bug under those one of those projects. I would also recommend you provide more information, you can never specify too much information. Say what the error message was when you tried to join, or if you don't see an option to join their world, maybe their world is on invite only, and they haven't sent you an invite / their world is private. And please try to search for bugs that have already been reported that are similar to yours.
Duplicate of
MC-138053This is a different issue from
MC-138053.MC-138053is a bug where chunks unload and do not load while in spectator mode with spectatorsGenerateChunks set to false, despite them already being generated and existing on disk. This bug affects versions before 1.14.3 Pre Release 1.This issue,
MC-154614, is a bug where chunks will stay put, but other chunks that have not been loaded do not load with spectatorsGenerateChunks set to false, despite them already being generated and existing on disk. As far as I know this bug affects 1.14.3 Pre Release 3, and I expect it to also affect versions 1.14.3 Pre Release 1 to 1.14.3 Pre Release 3.Please mark this issue as open, this bug is not a duplicate of
MC-138053.